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author | wm4 <nfxjfg@googlemail.com> | 2017-06-06 18:51:10 +0200 |
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committer | wm4 <nfxjfg@googlemail.com> | 2017-06-27 18:05:02 +0200 |
commit | 5659f7404731415c7e1cfdf4d8b0afeb6b1132de (patch) | |
tree | 6bbee7408b14f925736887c5f16c96c0feae4a7e /libavcodec/tests/golomb.c | |
parent | ab28108a361196134704071b7b34c42fc7d747c7 (diff) | |
download | ffmpeg-5659f7404731415c7e1cfdf4d8b0afeb6b1132de.tar.gz |
dxva: move d3d11 locking/unlocking to functions
I want to make it non-mandatory to set a mutex in the D3D11 device
context, and replacing it with user callbacks seems like the best
solution. This is preparation for it. Also makes the code slightly more
readable.
Merges Libav commit 831cfe10b40414915fe7b6088158421fe02e2b2d.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Diffstat (limited to 'libavcodec/tests/golomb.c')
0 files changed, 0 insertions, 0 deletions