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authorwm4 <nfxjfg@googlemail.com>2017-06-06 18:51:10 +0200
committerwm4 <nfxjfg@googlemail.com>2017-06-27 18:05:02 +0200
commit5659f7404731415c7e1cfdf4d8b0afeb6b1132de (patch)
tree6bbee7408b14f925736887c5f16c96c0feae4a7e
parentab28108a361196134704071b7b34c42fc7d747c7 (diff)
downloadffmpeg-5659f7404731415c7e1cfdf4d8b0afeb6b1132de.tar.gz
dxva: move d3d11 locking/unlocking to functions
I want to make it non-mandatory to set a mutex in the D3D11 device context, and replacing it with user callbacks seems like the best solution. This is preparation for it. Also makes the code slightly more readable. Merges Libav commit 831cfe10b40414915fe7b6088158421fe02e2b2d. Signed-off-by: Diego Biurrun <diego@biurrun.de>
-rw-r--r--libavcodec/dxva2.c46
1 files changed, 28 insertions, 18 deletions
diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index 6b214c1877..9138216745 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -29,6 +29,28 @@
#include "avcodec.h"
#include "dxva2_internal.h"
+static void ff_dxva2_lock(AVCodecContext *avctx)
+{
+#if CONFIG_D3D11VA
+ if (ff_dxva2_is_d3d11(avctx)) {
+ AVDXVAContext *ctx = DXVA_CONTEXT(avctx);
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ WaitForSingleObjectEx(D3D11VA_CONTEXT(ctx)->context_mutex, INFINITE, FALSE);
+ }
+#endif
+}
+
+static void ff_dxva2_unlock(AVCodecContext *avctx)
+{
+#if CONFIG_D3D11VA
+ if (ff_dxva2_is_d3d11(avctx)) {
+ AVDXVAContext *ctx = DXVA_CONTEXT(avctx);
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
+ }
+#endif
+}
+
static void *get_surface(const AVFrame *frame)
{
return frame->data[3];
@@ -153,14 +175,12 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
unsigned type;
do {
+ ff_dxva2_lock(avctx);
#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx)) {
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- WaitForSingleObjectEx(D3D11VA_CONTEXT(ctx)->context_mutex, INFINITE, FALSE);
+ if (ff_dxva2_is_d3d11(avctx))
hr = ID3D11VideoContext_DecoderBeginFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder,
get_surface(frame),
0, NULL);
- }
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
@@ -170,21 +190,13 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
#endif
if (hr != E_PENDING || ++runs > 50)
break;
-#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx))
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
-#endif
+ ff_dxva2_unlock(avctx);
av_usleep(2000);
} while(1);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%x\n", hr);
-#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx))
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
-#endif
+ ff_dxva2_unlock(avctx);
return -1;
}
@@ -284,16 +296,14 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
end:
#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx)) {
+ if (ff_dxva2_is_d3d11(avctx))
hr = ID3D11VideoContext_DecoderEndFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder);
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
- }
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
hr = IDirectXVideoDecoder_EndFrame(DXVA2_CONTEXT(ctx)->decoder, NULL);
#endif
+ ff_dxva2_unlock(avctx);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to end frame: 0x%x\n", hr);
result = -1;