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authorMarton Balint <cus@passwd.hu>2017-10-28 22:46:08 +0200
committerMarton Balint <cus@passwd.hu>2017-11-12 20:59:42 +0100
commit46aa734646279ac481e5583d005c8c15b348a244 (patch)
tree013c04221737e114d282280e725f2ea3252b87f2 /doc/examples/avio_reading.c
parent0158fd527691a8cd70863ee7326ede872a9b8725 (diff)
downloadffmpeg-46aa734646279ac481e5583d005c8c15b348a244.tar.gz
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly by the SDL renderer drivers, the rest is software emulated. It's better if libswscale does the format conversion to a hardware-accelerated texture format instead of SDL. This should fix video render slowdowns with some texture formats after 3bd2228d05a05eab5f91ac00b01efac9cb07649b. Signed-off-by: Marton Balint <cus@passwd.hu> (cherry picked from commit 415038f2bd321a3b41564d4e0c6c17d7a096c397)
Diffstat (limited to 'doc/examples/avio_reading.c')
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