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author | Marton Balint <cus@passwd.hu> | 2017-10-28 22:46:08 +0200 |
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committer | Marton Balint <cus@passwd.hu> | 2017-11-12 20:59:42 +0100 |
commit | 46aa734646279ac481e5583d005c8c15b348a244 (patch) | |
tree | 013c04221737e114d282280e725f2ea3252b87f2 /doc/examples | |
parent | 0158fd527691a8cd70863ee7326ede872a9b8725 (diff) | |
download | ffmpeg-46aa734646279ac481e5583d005c8c15b348a244.tar.gz |
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
3bd2228d05a05eab5f91ac00b01efac9cb07649b.
Signed-off-by: Marton Balint <cus@passwd.hu>
(cherry picked from commit 415038f2bd321a3b41564d4e0c6c17d7a096c397)
Diffstat (limited to 'doc/examples')
0 files changed, 0 insertions, 0 deletions