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// Copyright (C) MongoDB, Inc. 2017-present.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
// Package bson is a library for reading, writing, and manipulating BSON. BSON is a binary serialization format used to
// store documents and make remote procedure calls in MongoDB. The BSON specification is located at https://bsonspec.org.
// The BSON library handles marshalling and unmarshalling of values through a configurable codec system. For a description
// of the codec system and examples of registering custom codecs, see the bsoncodec package.
//
// # Raw BSON
//
// The Raw family of types is used to validate and retrieve elements from a slice of bytes. This
// type is most useful when you want do lookups on BSON bytes without unmarshaling it into another
// type.
//
// Example:
//
// var raw bson.Raw = ... // bytes from somewhere
// err := raw.Validate()
// if err != nil { return err }
// val := raw.Lookup("foo")
// i32, ok := val.Int32OK()
// // do something with i32...
//
// # Native Go Types
//
// The D and M types defined in this package can be used to build representations of BSON using native Go types. D is a
// slice and M is a map. For more information about the use cases for these types, see the documentation on the type
// definitions.
//
// Note that a D should not be constructed with duplicate key names, as that can cause undefined server behavior.
//
// Example:
//
// bson.D{{"foo", "bar"}, {"hello", "world"}, {"pi", 3.14159}}
// bson.M{"foo": "bar", "hello": "world", "pi": 3.14159}
//
// When decoding BSON to a D or M, the following type mappings apply when unmarshalling:
//
// 1. BSON int32 unmarshals to an int32.
// 2. BSON int64 unmarshals to an int64.
// 3. BSON double unmarshals to a float64.
// 4. BSON string unmarshals to a string.
// 5. BSON boolean unmarshals to a bool.
// 6. BSON embedded document unmarshals to the parent type (i.e. D for a D, M for an M).
// 7. BSON array unmarshals to a bson.A.
// 8. BSON ObjectId unmarshals to a primitive.ObjectID.
// 9. BSON datetime unmarshals to a primitive.DateTime.
// 10. BSON binary unmarshals to a primitive.Binary.
// 11. BSON regular expression unmarshals to a primitive.Regex.
// 12. BSON JavaScript unmarshals to a primitive.JavaScript.
// 13. BSON code with scope unmarshals to a primitive.CodeWithScope.
// 14. BSON timestamp unmarshals to an primitive.Timestamp.
// 15. BSON 128-bit decimal unmarshals to an primitive.Decimal128.
// 16. BSON min key unmarshals to an primitive.MinKey.
// 17. BSON max key unmarshals to an primitive.MaxKey.
// 18. BSON undefined unmarshals to a primitive.Undefined.
// 19. BSON null unmarshals to nil.
// 20. BSON DBPointer unmarshals to a primitive.DBPointer.
// 21. BSON symbol unmarshals to a primitive.Symbol.
//
// The above mappings also apply when marshalling a D or M to BSON. Some other useful marshalling mappings are:
//
// 1. time.Time marshals to a BSON datetime.
// 2. int8, int16, and int32 marshal to a BSON int32.
// 3. int marshals to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32, inclusive, and a BSON int64
// otherwise.
// 4. int64 marshals to BSON int64.
// 5. uint8 and uint16 marshal to a BSON int32.
// 6. uint, uint32, and uint64 marshal to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32,
// inclusive, and BSON int64 otherwise.
// 7. BSON null and undefined values will unmarshal into the zero value of a field (e.g. unmarshalling a BSON null or
// undefined value into a string will yield the empty string.).
//
// # Structs
//
// Structs can be marshalled/unmarshalled to/from BSON or Extended JSON. When transforming structs to/from BSON or Extended
// JSON, the following rules apply:
//
// 1. Only exported fields in structs will be marshalled or unmarshalled.
//
// 2. When marshalling a struct, each field will be lowercased to generate the key for the corresponding BSON element.
// For example, a struct field named "Foo" will generate key "foo". This can be overridden via a struct tag (e.g.
// `bson:"fooField"` to generate key "fooField" instead).
//
// 3. An embedded struct field is marshalled as a subdocument. The key will be the lowercased name of the field's type.
//
// 4. A pointer field is marshalled as the underlying type if the pointer is non-nil. If the pointer is nil, it is
// marshalled as a BSON null value.
//
// 5. When unmarshalling, a field of type interface{} will follow the D/M type mappings listed above. BSON documents
// unmarshalled into an interface{} field will be unmarshalled as a D.
//
// The encoding of each struct field can be customized by the "bson" struct tag.
//
// This tag behavior is configurable, and different struct tag behavior can be configured by initializing a new
// bsoncodec.StructCodec with the desired tag parser and registering that StructCodec onto the Registry. By default, JSON tags
// are not honored, but that can be enabled by creating a StructCodec with JSONFallbackStructTagParser, like below:
//
// Example:
//
// structcodec, _ := bsoncodec.NewStructCodec(bsoncodec.JSONFallbackStructTagParser)
//
// The bson tag gives the name of the field, possibly followed by a comma-separated list of options.
// The name may be empty in order to specify options without overriding the default field name. The following options can be used
// to configure behavior:
//
// 1. omitempty: If the omitempty struct tag is specified on a field, the field will not be marshalled if it is set to
// the zero value. Fields with language primitive types such as integers, booleans, and strings are considered empty if
// their value is equal to the zero value for the type (i.e. 0 for integers, false for booleans, and "" for strings).
// Slices, maps, and arrays are considered empty if they are of length zero. Interfaces and pointers are considered
// empty if their value is nil. By default, structs are only considered empty if the struct type implements the
// bsoncodec.Zeroer interface and the IsZero method returns true. Struct fields whose types do not implement Zeroer are
// never considered empty and will be marshalled as embedded documents.
// NOTE: It is recommended that this tag be used for all slice and map fields.
//
// 2. minsize: If the minsize struct tag is specified on a field of type int64, uint, uint32, or uint64 and the value of
// the field can fit in a signed int32, the field will be serialized as a BSON int32 rather than a BSON int64. For other
// types, this tag is ignored.
//
// 3. truncate: If the truncate struct tag is specified on a field with a non-float numeric type, BSON doubles unmarshalled
// into that field will be truncated at the decimal point. For example, if 3.14 is unmarshalled into a field of type int,
// it will be unmarshalled as 3. If this tag is not specified, the decoder will throw an error if the value cannot be
// decoded without losing precision. For float64 or non-numeric types, this tag is ignored.
//
// 4. inline: If the inline struct tag is specified for a struct or map field, the field will be "flattened" when
// marshalling and "un-flattened" when unmarshalling. This means that all of the fields in that struct/map will be
// pulled up one level and will become top-level fields rather than being fields in a nested document. For example, if a
// map field named "Map" with value map[string]interface{}{"foo": "bar"} is inlined, the resulting document will be
// {"foo": "bar"} instead of {"map": {"foo": "bar"}}. There can only be one inlined map field in a struct. If there are
// duplicated fields in the resulting document when an inlined struct is marshalled, the inlined field will be overwritten.
// If there are duplicated fields in the resulting document when an inlined map is marshalled, an error will be returned.
// This tag can be used with fields that are pointers to structs. If an inlined pointer field is nil, it will not be
// marshalled. For fields that are not maps or structs, this tag is ignored.
//
// # Marshalling and Unmarshalling
//
// Manually marshalling and unmarshalling can be done with the Marshal and Unmarshal family of functions.
package bson
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