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package lz4
import (
"encoding/binary"
"io"
)
// WriterLegacy implements the LZ4Demo frame decoder.
type WriterLegacy struct {
Header
// Handler called when a block has been successfully read.
// It provides the number of bytes read.
OnBlockDone func(size int)
dst io.Writer // Destination.
data []byte // Data to be compressed + buffer for compressed data.
idx int // Index into data.
hashtable [winSize]int // Hash table used in CompressBlock().
}
// NewWriterLegacy returns a new LZ4 encoder for the legacy frame format.
// No access to the underlying io.Writer is performed.
// The supplied Header is checked at the first Write.
// It is ok to change it before the first Write but then not until a Reset() is performed.
func NewWriterLegacy(dst io.Writer) *WriterLegacy {
z := new(WriterLegacy)
z.Reset(dst)
return z
}
// Write compresses data from the supplied buffer into the underlying io.Writer.
// Write does not return until the data has been written.
func (z *WriterLegacy) Write(buf []byte) (int, error) {
if !z.Header.done {
if err := z.writeHeader(); err != nil {
return 0, err
}
}
if debugFlag {
debug("input buffer len=%d index=%d", len(buf), z.idx)
}
zn := len(z.data)
var n int
for len(buf) > 0 {
if z.idx == 0 && len(buf) >= zn {
// Avoid a copy as there is enough data for a block.
if err := z.compressBlock(buf[:zn]); err != nil {
return n, err
}
n += zn
buf = buf[zn:]
continue
}
// Accumulate the data to be compressed.
m := copy(z.data[z.idx:], buf)
n += m
z.idx += m
buf = buf[m:]
if debugFlag {
debug("%d bytes copied to buf, current index %d", n, z.idx)
}
if z.idx < len(z.data) {
// Buffer not filled.
if debugFlag {
debug("need more data for compression")
}
return n, nil
}
// Buffer full.
if err := z.compressBlock(z.data); err != nil {
return n, err
}
z.idx = 0
}
return n, nil
}
// writeHeader builds and writes the header to the underlying io.Writer.
func (z *WriterLegacy) writeHeader() error {
// Legacy has fixed 8MB blocksizes
// https://github.com/lz4/lz4/blob/dev/doc/lz4_Frame_format.md#legacy-frame
bSize := 2 * blockSize4M
buf := make([]byte, 2*bSize, 2*bSize)
z.data = buf[:bSize] // Uncompressed buffer is the first half.
z.idx = 0
// Header consists of one mageic number, write it out.
if err := binary.Write(z.dst, binary.LittleEndian, frameMagicLegacy); err != nil {
return err
}
z.Header.done = true
if debugFlag {
debug("wrote header %v", z.Header)
}
return nil
}
// compressBlock compresses a block.
func (z *WriterLegacy) compressBlock(data []byte) error {
bSize := 2 * blockSize4M
zdata := z.data[bSize:cap(z.data)]
// The compressed block size cannot exceed the input's.
var zn int
if level := z.Header.CompressionLevel; level != 0 {
zn, _ = CompressBlockHC(data, zdata, level)
} else {
zn, _ = CompressBlock(data, zdata, z.hashtable[:])
}
if debugFlag {
debug("block compression %d => %d", len(data), zn)
}
zdata = zdata[:zn]
// Write the block.
if err := binary.Write(z.dst, binary.LittleEndian, uint32(zn)); err != nil {
return err
}
written, err := z.dst.Write(zdata)
if err != nil {
return err
}
if h := z.OnBlockDone; h != nil {
h(written)
}
return nil
}
// Flush flushes any pending compressed data to the underlying writer.
// Flush does not return until the data has been written.
// If the underlying writer returns an error, Flush returns that error.
func (z *WriterLegacy) Flush() error {
if debugFlag {
debug("flush with index %d", z.idx)
}
if z.idx == 0 {
return nil
}
data := z.data[:z.idx]
z.idx = 0
return z.compressBlock(data)
}
// Close closes the WriterLegacy, flushing any unwritten data to the underlying io.Writer, but does not close the underlying io.Writer.
func (z *WriterLegacy) Close() error {
if !z.Header.done {
if err := z.writeHeader(); err != nil {
return err
}
}
if err := z.Flush(); err != nil {
return err
}
if debugFlag {
debug("writing last empty block")
}
return nil
}
// Reset clears the state of the WriterLegacy z such that it is equivalent to its
// initial state from NewWriterLegacy, but instead writing to w.
// No access to the underlying io.Writer is performed.
func (z *WriterLegacy) Reset(w io.Writer) {
z.Header.Reset()
z.dst = w
z.idx = 0
// reset hashtable to ensure deterministic output.
for i := range z.hashtable {
z.hashtable[i] = 0
}
}
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