aboutsummaryrefslogtreecommitdiffstats
path: root/vendor/github.com/pierrec/lz4/internal/xxh32/xxh32zero.go
blob: 7a76a6bce2b58bf771b83cc0717eacb6c8d1e93d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
// Package xxh32 implements the very fast XXH hashing algorithm (32 bits version).
// (https://github.com/Cyan4973/XXH/)
package xxh32

import (
	"encoding/binary"
)

const (
	prime1 uint32 = 2654435761
	prime2 uint32 = 2246822519
	prime3 uint32 = 3266489917
	prime4 uint32 = 668265263
	prime5 uint32 = 374761393

	primeMask   = 0xFFFFFFFF
	prime1plus2 = uint32((uint64(prime1) + uint64(prime2)) & primeMask) // 606290984
	prime1minus = uint32((-int64(prime1)) & primeMask)                  // 1640531535
)

// XXHZero represents an xxhash32 object with seed 0.
type XXHZero struct {
	v1       uint32
	v2       uint32
	v3       uint32
	v4       uint32
	totalLen uint64
	buf      [16]byte
	bufused  int
}

// Sum appends the current hash to b and returns the resulting slice.
// It does not change the underlying hash state.
func (xxh XXHZero) Sum(b []byte) []byte {
	h32 := xxh.Sum32()
	return append(b, byte(h32), byte(h32>>8), byte(h32>>16), byte(h32>>24))
}

// Reset resets the Hash to its initial state.
func (xxh *XXHZero) Reset() {
	xxh.v1 = prime1plus2
	xxh.v2 = prime2
	xxh.v3 = 0
	xxh.v4 = prime1minus
	xxh.totalLen = 0
	xxh.bufused = 0
}

// Size returns the number of bytes returned by Sum().
func (xxh *XXHZero) Size() int {
	return 4
}

// BlockSize gives the minimum number of bytes accepted by Write().
func (xxh *XXHZero) BlockSize() int {
	return 1
}

// Write adds input bytes to the Hash.
// It never returns an error.
func (xxh *XXHZero) Write(input []byte) (int, error) {
	if xxh.totalLen == 0 {
		xxh.Reset()
	}
	n := len(input)
	m := xxh.bufused

	xxh.totalLen += uint64(n)

	r := len(xxh.buf) - m
	if n < r {
		copy(xxh.buf[m:], input)
		xxh.bufused += len(input)
		return n, nil
	}

	p := 0
	// Causes compiler to work directly from registers instead of stack:
	v1, v2, v3, v4 := xxh.v1, xxh.v2, xxh.v3, xxh.v4
	if m > 0 {
		// some data left from previous update
		copy(xxh.buf[xxh.bufused:], input[:r])
		xxh.bufused += len(input) - r

		// fast rotl(13)
		buf := xxh.buf[:16] // BCE hint.
		v1 = rol13(v1+binary.LittleEndian.Uint32(buf[:])*prime2) * prime1
		v2 = rol13(v2+binary.LittleEndian.Uint32(buf[4:])*prime2) * prime1
		v3 = rol13(v3+binary.LittleEndian.Uint32(buf[8:])*prime2) * prime1
		v4 = rol13(v4+binary.LittleEndian.Uint32(buf[12:])*prime2) * prime1
		p = r
		xxh.bufused = 0
	}

	for n := n - 16; p <= n; p += 16 {
		sub := input[p:][:16] //BCE hint for compiler
		v1 = rol13(v1+binary.LittleEndian.Uint32(sub[:])*prime2) * prime1
		v2 = rol13(v2+binary.LittleEndian.Uint32(sub[4:])*prime2) * prime1
		v3 = rol13(v3+binary.LittleEndian.Uint32(sub[8:])*prime2) * prime1
		v4 = rol13(v4+binary.LittleEndian.Uint32(sub[12:])*prime2) * prime1
	}
	xxh.v1, xxh.v2, xxh.v3, xxh.v4 = v1, v2, v3, v4

	copy(xxh.buf[xxh.bufused:], input[p:])
	xxh.bufused += len(input) - p

	return n, nil
}

// Sum32 returns the 32 bits Hash value.
func (xxh *XXHZero) Sum32() uint32 {
	h32 := uint32(xxh.totalLen)
	if h32 >= 16 {
		h32 += rol1(xxh.v1) + rol7(xxh.v2) + rol12(xxh.v3) + rol18(xxh.v4)
	} else {
		h32 += prime5
	}

	p := 0
	n := xxh.bufused
	buf := xxh.buf
	for n := n - 4; p <= n; p += 4 {
		h32 += binary.LittleEndian.Uint32(buf[p:p+4]) * prime3
		h32 = rol17(h32) * prime4
	}
	for ; p < n; p++ {
		h32 += uint32(buf[p]) * prime5
		h32 = rol11(h32) * prime1
	}

	h32 ^= h32 >> 15
	h32 *= prime2
	h32 ^= h32 >> 13
	h32 *= prime3
	h32 ^= h32 >> 16

	return h32
}

// ChecksumZero returns the 32bits Hash value.
func ChecksumZero(input []byte) uint32 {
	n := len(input)
	h32 := uint32(n)

	if n < 16 {
		h32 += prime5
	} else {
		v1 := prime1plus2
		v2 := prime2
		v3 := uint32(0)
		v4 := prime1minus
		p := 0
		for n := n - 16; p <= n; p += 16 {
			sub := input[p:][:16] //BCE hint for compiler
			v1 = rol13(v1+binary.LittleEndian.Uint32(sub[:])*prime2) * prime1
			v2 = rol13(v2+binary.LittleEndian.Uint32(sub[4:])*prime2) * prime1
			v3 = rol13(v3+binary.LittleEndian.Uint32(sub[8:])*prime2) * prime1
			v4 = rol13(v4+binary.LittleEndian.Uint32(sub[12:])*prime2) * prime1
		}
		input = input[p:]
		n -= p
		h32 += rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4)
	}

	p := 0
	for n := n - 4; p <= n; p += 4 {
		h32 += binary.LittleEndian.Uint32(input[p:p+4]) * prime3
		h32 = rol17(h32) * prime4
	}
	for p < n {
		h32 += uint32(input[p]) * prime5
		h32 = rol11(h32) * prime1
		p++
	}

	h32 ^= h32 >> 15
	h32 *= prime2
	h32 ^= h32 >> 13
	h32 *= prime3
	h32 ^= h32 >> 16

	return h32
}

// Uint32Zero hashes x with seed 0.
func Uint32Zero(x uint32) uint32 {
	h := prime5 + 4 + x*prime3
	h = rol17(h) * prime4
	h ^= h >> 15
	h *= prime2
	h ^= h >> 13
	h *= prime3
	h ^= h >> 16
	return h
}

func rol1(u uint32) uint32 {
	return u<<1 | u>>31
}

func rol7(u uint32) uint32 {
	return u<<7 | u>>25
}

func rol11(u uint32) uint32 {
	return u<<11 | u>>21
}

func rol12(u uint32) uint32 {
	return u<<12 | u>>20
}

func rol13(u uint32) uint32 {
	return u<<13 | u>>19
}

func rol17(u uint32) uint32 {
	return u<<17 | u>>15
}

func rol18(u uint32) uint32 {
	return u<<18 | u>>14
}