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package quadtree_test
import (
"fmt"
"math/rand"
"github.com/paulmach/orb"
"github.com/paulmach/orb/quadtree"
)
func ExampleQuadtree_Find() {
r := rand.New(rand.NewSource(42)) // to make things reproducible
qt := quadtree.New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
// add 1000 random points
for i := 0; i < 1000; i++ {
err := qt.Add(orb.Point{r.Float64(), r.Float64()})
if err != nil {
panic(err)
}
}
nearest := qt.Find(orb.Point{0.5, 0.5})
fmt.Printf("nearest: %+v\n", nearest)
// Output:
// nearest: [0.4930591659434973 0.5196585530161364]
}
func ExampleQuadtree_Matching() {
r := rand.New(rand.NewSource(42)) // to make things reproducible
type dataPoint struct {
orb.Pointer
visible bool
}
qt := quadtree.New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
// add 100 random points
for i := 0; i < 100; i++ {
err := qt.Add(dataPoint{orb.Point{r.Float64(), r.Float64()}, false})
if err != nil {
panic(err)
}
}
err := qt.Add(dataPoint{orb.Point{0, 0}, true})
if err != nil {
panic(err)
}
nearest := qt.Matching(
orb.Point{0.5, 0.5},
func(p orb.Pointer) bool { return p.(dataPoint).visible },
)
fmt.Printf("nearest: %+v\n", nearest)
// Output:
// nearest: {Pointer:[0 0] visible:true}
}
func ExampleQuadtree_InBound() {
r := rand.New(rand.NewSource(52)) // to make things reproducible
qt := quadtree.New(orb.Bound{Min: orb.Point{0, 0}, Max: orb.Point{1, 1}})
// add 1000 random points
for i := 0; i < 1000; i++ {
err := qt.Add(orb.Point{r.Float64(), r.Float64()})
if err != nil {
panic(err)
}
}
bounded := qt.InBound(nil, orb.Point{0.5, 0.5}.Bound().Pad(0.05))
fmt.Printf("in bound: %v\n", len(bounded))
// Output:
// in bound: 10
}
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