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// Package planar computes properties on geometries assuming they are
// in 2d euclidean space.
package planar
import (
"fmt"
"math"
"github.com/paulmach/orb"
)
// Area returns the area of the geometry in the 2d plane.
func Area(g orb.Geometry) float64 {
// TODO: make faster non-centroid version.
_, a := CentroidArea(g)
return a
}
// CentroidArea returns both the centroid and the area in the 2d plane.
// Since the area is need for the centroid, return both.
// Polygon area will always be >= zero. Ring area my be negative if it has
// a clockwise winding orider.
func CentroidArea(g orb.Geometry) (orb.Point, float64) {
if g == nil {
return orb.Point{}, 0
}
switch g := g.(type) {
case orb.Point:
return multiPointCentroid(orb.MultiPoint{g}), 0
case orb.MultiPoint:
return multiPointCentroid(g), 0
case orb.LineString:
return multiLineStringCentroid(orb.MultiLineString{g}), 0
case orb.MultiLineString:
return multiLineStringCentroid(g), 0
case orb.Ring:
return ringCentroidArea(g)
case orb.Polygon:
return polygonCentroidArea(g)
case orb.MultiPolygon:
return multiPolygonCentroidArea(g)
case orb.Collection:
return collectionCentroidArea(g)
case orb.Bound:
return CentroidArea(g.ToRing())
}
panic(fmt.Sprintf("geometry type not supported: %T", g))
}
func multiPointCentroid(mp orb.MultiPoint) orb.Point {
if len(mp) == 0 {
return orb.Point{}
}
x, y := 0.0, 0.0
for _, p := range mp {
x += p[0]
y += p[1]
}
num := float64(len(mp))
return orb.Point{x / num, y / num}
}
func multiLineStringCentroid(mls orb.MultiLineString) orb.Point {
point := orb.Point{}
dist := 0.0
if len(mls) == 0 {
return orb.Point{}
}
validCount := 0
for _, ls := range mls {
c, d := lineStringCentroidDist(ls)
if d == math.Inf(1) {
continue
}
dist += d
validCount++
if d == 0 {
d = 1.0
}
point[0] += c[0] * d
point[1] += c[1] * d
}
if validCount == 0 {
return orb.Point{}
}
if dist == math.Inf(1) || dist == 0.0 {
point[0] /= float64(validCount)
point[1] /= float64(validCount)
return point
}
point[0] /= dist
point[1] /= dist
return point
}
func lineStringCentroidDist(ls orb.LineString) (orb.Point, float64) {
dist := 0.0
point := orb.Point{}
if len(ls) == 0 {
return orb.Point{}, math.Inf(1)
}
// implicitly move everything to near the origin to help with roundoff
offset := ls[0]
for i := 0; i < len(ls)-1; i++ {
p1 := orb.Point{
ls[i][0] - offset[0],
ls[i][1] - offset[1],
}
p2 := orb.Point{
ls[i+1][0] - offset[0],
ls[i+1][1] - offset[1],
}
d := Distance(p1, p2)
point[0] += (p1[0] + p2[0]) / 2.0 * d
point[1] += (p1[1] + p2[1]) / 2.0 * d
dist += d
}
if dist == 0 {
return ls[0], 0
}
point[0] /= dist
point[1] /= dist
point[0] += ls[0][0]
point[1] += ls[0][1]
return point, dist
}
func ringCentroidArea(r orb.Ring) (orb.Point, float64) {
centroid := orb.Point{}
area := 0.0
if len(r) == 0 {
return orb.Point{}, 0
}
// implicitly move everything to near the origin to help with roundoff
offsetX := r[0][0]
offsetY := r[0][1]
for i := 1; i < len(r)-1; i++ {
a := (r[i][0]-offsetX)*(r[i+1][1]-offsetY) -
(r[i+1][0]-offsetX)*(r[i][1]-offsetY)
area += a
centroid[0] += (r[i][0] + r[i+1][0] - 2*offsetX) * a
centroid[1] += (r[i][1] + r[i+1][1] - 2*offsetY) * a
}
if area == 0 {
return r[0], 0
}
// no need to deal with first and last vertex since we "moved"
// that point the origin (multiply by 0 == 0)
area /= 2
centroid[0] /= 6 * area
centroid[1] /= 6 * area
centroid[0] += offsetX
centroid[1] += offsetY
return centroid, area
}
func polygonCentroidArea(p orb.Polygon) (orb.Point, float64) {
if len(p) == 0 {
return orb.Point{}, 0
}
centroid, area := ringCentroidArea(p[0])
area = math.Abs(area)
if len(p) == 1 {
if area == 0 {
c, _ := lineStringCentroidDist(orb.LineString(p[0]))
return c, 0
}
return centroid, area
}
holeArea := 0.0
weightedHoleCentroid := orb.Point{}
for i := 1; i < len(p); i++ {
hc, ha := ringCentroidArea(p[i])
ha = math.Abs(ha)
holeArea += ha
weightedHoleCentroid[0] += hc[0] * ha
weightedHoleCentroid[1] += hc[1] * ha
}
totalArea := area - holeArea
if totalArea == 0 {
c, _ := lineStringCentroidDist(orb.LineString(p[0]))
return c, 0
}
centroid[0] = (area*centroid[0] - weightedHoleCentroid[0]) / totalArea
centroid[1] = (area*centroid[1] - weightedHoleCentroid[1]) / totalArea
return centroid, totalArea
}
func multiPolygonCentroidArea(mp orb.MultiPolygon) (orb.Point, float64) {
point := orb.Point{}
area := 0.0
for _, p := range mp {
c, a := polygonCentroidArea(p)
point[0] += c[0] * a
point[1] += c[1] * a
area += a
}
if area == 0 {
return orb.Point{}, 0
}
point[0] /= area
point[1] /= area
return point, area
}
func collectionCentroidArea(c orb.Collection) (orb.Point, float64) {
point := orb.Point{}
area := 0.0
max := maxDim(c)
for _, g := range c {
if g.Dimensions() != max {
continue
}
c, a := CentroidArea(g)
point[0] += c[0] * a
point[1] += c[1] * a
area += a
}
if area == 0 {
return orb.Point{}, 0
}
point[0] /= area
point[1] /= area
return point, area
}
func maxDim(c orb.Collection) int {
max := 0
for _, g := range c {
if d := g.Dimensions(); d > max {
max = d
}
}
return max
}
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