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#pragma once

#include <stddef.h>
#include <util/system/yassert.h>
#include <util/system/defaults.h>
#include <util/system/tls.h>

////////////////////////////////////////////////////////////////////////////////////////////////////
//   There are different templates of pointers:
//     1. Simple pointers.
//     2. TPtr with refereces.
//     3. TObj/TMObj with ownership. After destruction of a TObj the object it referenced to is
//        cleaned up and marked as non valid. Similarly does TMobj organizing the parallel ownership
//        of an object.
//
//   Limitations:
//     1. It may be necessary to use BASIC_REGISTER_CLASS() in .cpp files to be able to use a
//        pointer to a forward declared class.
//     2. It's prohibited to override the 'new' operator, since the standard 'delete' will be used
//        for destruction of objects (because of 'delete this').
////////////////////////////////////////////////////////////////////////////////////////////////////

#if defined(_MSC_VER) && defined(_DEBUG)
    #include <util/system/winint.h> 
    #define CHECK_YPTR2 
#endif

struct IBinSaver;

class IObjectBase {
private:
#ifdef CHECK_YPTR2
    static Y_POD_THREAD(bool) DisableThreadCheck;
    void CheckThreadId() { 
        if (dwThreadId == 0) 
            dwThreadId = GetCurrentThreadId(); 
        else 
            Y_ASSERT(dwThreadId == GetCurrentThreadId() || DisableThreadCheck);
    } 
    void AddRef() { 
        CheckThreadId(); 
        ++RefData; 
    } 
    void AddObj(int nRef) { 
        CheckThreadId(); 
        ObjData += nRef; 
    } 
#else
    void CheckThreadId() { 
    } 
    void AddRef() { 
        ++RefData; 
    } 
    void AddObj(int nRef) { 
        ObjData += nRef; 
    } 
#endif
    void ReleaseRefComplete(); 
    void ReleaseObjComplete(int nMask); 
    void DecRef() { 
        CheckThreadId(); 
        --RefData; 
    } 
    void DecObj(int nRef) { 
        CheckThreadId(); 
        ObjData -= nRef; 
    } 
    void ReleaseRef() { 
        CheckThreadId(); 
        --RefData; 
        if (RefData == 0) 
            ReleaseRefComplete(); 
    } 
    void ReleaseObj(int nRef, int nMask) { 
        CheckThreadId(); 
        ObjData -= nRef; 
        if ((ObjData & nMask) == 0) 
            ReleaseObjComplete(nMask); 
    } 
 
protected:
#ifdef CHECK_YPTR2
    DWORD dwThreadId; 
#endif
    ui32 ObjData; 
    ui32 RefData; 
    // function should clear contents of object, easy to implement via consequent calls to 
    // destructor and constructor, this function should not be called directly, use Clear() 
    virtual void DestroyContents() = 0; 
    virtual ~IObjectBase() = default;
    inline void CopyValidFlag(const IObjectBase& a) {
        ObjData &= 0x7fffffff; 
        ObjData |= a.ObjData & 0x80000000; 
    } 
 
public:
    IObjectBase()
        : ObjData(0) 
        , RefData(0) 
    { 
#ifdef CHECK_YPTR2
        dwThreadId = 0; 
#endif
    } 
    // do not copy refcount when copy object 
    IObjectBase(const IObjectBase& a)
        : ObjData(0) 
        , RefData(0) 
    { 
#ifdef CHECK_YPTR2
        dwThreadId = 0; 
#endif
        CopyValidFlag(a); 
    } 
    IObjectBase& operator=(const IObjectBase& a) {
        CopyValidFlag(a); 
        return *this; 
    } 
#ifdef CHECK_YPTR2
    static void SetThreadCheckMode(bool val) { 
        DisableThreadCheck = !val; 
    } 
    void ResetThreadId() { 
        Y_ASSERT(RefData == 0 && ObjData == 0); // can reset thread check only for ref free objects
        dwThreadId = 0;
    }
#else
    static void SetThreadCheckMode(bool) { 
    } 
    void ResetThreadId() { 
    } 
#endif
 
    // class name of derived class
    virtual const char* GetClassName() const = 0;

    ui32 IsRefInvalid() const { 
        return (ObjData & 0x80000000); 
    } 
    ui32 IsRefValid() const { 
        return !IsRefInvalid(); 
    } 
    // reset data in class to default values, saves RefCount from destruction 
    void Clear() { 
        AddRef(); 
        DestroyContents(); 
        DecRef(); 
    } 
 
    virtual int operator&(IBinSaver&) { 
        return 0; 
    } 
 
    struct TRefO { 
        void AddRef(IObjectBase* pObj) {
            pObj->AddObj(1); 
        } 
        void DecRef(IObjectBase* pObj) {
            pObj->DecObj(1); 
        } 
        void Release(IObjectBase* pObj) {
            pObj->ReleaseObj(1, 0x000fffff); 
        } 
    }; 
    struct TRefM { 
        void AddRef(IObjectBase* pObj) {
            pObj->AddObj(0x100000); 
        } 
        void DecRef(IObjectBase* pObj) {
            pObj->DecObj(0x100000); 
        } 
        void Release(IObjectBase* pObj) {
            pObj->ReleaseObj(0x100000, 0x3ff00000); 
        } 
    }; 
    struct TRef { 
        void AddRef(IObjectBase* pObj) {
            pObj->AddRef(); 
        } 
        void DecRef(IObjectBase* pObj) {
            pObj->DecRef(); 
        } 
        void Release(IObjectBase* pObj) {
            pObj->ReleaseRef(); 
        } 
    }; 
    friend struct IObjectBase::TRef;
    friend struct IObjectBase::TRefO;
    friend struct IObjectBase::TRefM;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// macro that helps to create neccessary members for proper operation of refcount system
// if class needs special destructor, use CFundament
#define OBJECT_METHODS(classname)                                 \ 
public:                                                           \ 
    virtual const char* GetClassName() const override {           \
        return #classname;                                        \ 
    }                                                             \ 
    static IObjectBase* NewSaveLoadNullItem() {                   \
        return new classname();                                   \ 
    }                                                             \ 
                                                                  \ 
protected:                                                        \ 
    virtual void DestroyContents() override {                     \
        this->~classname();                                       \ 
        int nHoldRefs = this->RefData, nHoldObjs = this->ObjData; \ 
        new (this) classname();                                   \ 
        this->RefData += nHoldRefs;                               \ 
        this->ObjData += nHoldObjs;                               \ 
    }                                                             \ 
                                                                  \ 
private: 
#define OBJECT_NOCOPY_METHODS(classname) OBJECT_METHODS(classname)
#define BASIC_REGISTER_CLASS(classname)                                              \ 
    Y_PRAGMA_DIAGNOSTIC_PUSH                                                         \
    Y_PRAGMA_NO_UNUSED_FUNCTION                                                      \
    template <>                                                                      \ 
    IObjectBase* CastToObjectBaseImpl<classname>(classname * p, void*) {             \
        return p;                                                                    \ 
    }                                                                                \ 
    template <>                                                                      \ 
    classname* CastToUserObjectImpl<classname>(IObjectBase * p, classname*, void*) { \
        return dynamic_cast<classname*>(p);                                          \ 
    }                                                                                \ 
    Y_PRAGMA_DIAGNOSTIC_POP

////////////////////////////////////////////////////////////////////////////////////////////////////
template <class TUserObj> 
IObjectBase* CastToObjectBaseImpl(TUserObj* p, void*);
template <class TUserObj> 
IObjectBase* CastToObjectBaseImpl(TUserObj* p, IObjectBase*) {
    return p; 
} 
template <class TUserObj> 
TUserObj* CastToUserObjectImpl(IObjectBase* p, TUserObj*, void*);
template <class TUserObj> 
TUserObj* CastToUserObjectImpl(IObjectBase* _p, TUserObj*, IObjectBase*) {
    return dynamic_cast<TUserObj*>(_p); 
}
template <class TUserObj> 
inline IObjectBase* CastToObjectBase(TUserObj* p) {
    return CastToObjectBaseImpl(p, p); 
} 
template <class TUserObj> 
inline const IObjectBase* CastToObjectBase(const TUserObj* p) {
    return p; 
} 
template <class TUserObj> 
inline TUserObj* CastToUserObject(IObjectBase* p, TUserObj* pu) {
    return CastToUserObjectImpl(p, pu, pu); 
} 
////////////////////////////////////////////////////////////////////////////////////////////////////
// TObject - base object for reference counting, TUserObj - user object name
// TRef - struct with AddRef/DecRef/Release methods for refcounting to use
template <class TUserObj, class TRef> 
class TPtrBase { 
private:
    TUserObj* ptr; 
 
    void AddRef(TUserObj* _ptr) { 
        TRef p; 
        if (_ptr) 
            p.AddRef(CastToObjectBase(_ptr)); 
    } 
    void DecRef(TUserObj* _ptr) { 
        TRef p; 
        if (_ptr) 
            p.DecRef(CastToObjectBase(_ptr)); 
    } 
    void Release(TUserObj* _ptr) { 
        TRef p; 
        if (_ptr) 
            p.Release(CastToObjectBase(_ptr)); 
    } 
 
protected:
    void SetObject(TUserObj* _ptr) { 
        TUserObj* pOld = ptr; 
        ptr = _ptr; 
        AddRef(ptr); 
        Release(pOld); 
    } 
 
public:
    TPtrBase() 
        : ptr(nullptr)
    { 
    } 
    TPtrBase(TUserObj* _ptr) 
        : ptr(_ptr) 
    { 
        AddRef(ptr); 
    } 
    TPtrBase(const TPtrBase& a) 
        : ptr(a.ptr) 
    { 
        AddRef(ptr); 
    } 
    ~TPtrBase() { 
        Release(ptr); 
    } 
 
    void Set(TUserObj* _ptr) { 
        SetObject(_ptr); 
    } 
    TUserObj* Extract() { 
        TUserObj* pRes = ptr; 
        DecRef(ptr); 
        ptr = nullptr;
        return pRes; 
    } 
 
    const char* GetClassName() const { 
        return ptr->GetClassName(); 
    } 

    // assignment operators 
    TPtrBase& operator=(TUserObj* _ptr) { 
        Set(_ptr); 
        return *this; 
    } 
    TPtrBase& operator=(const TPtrBase& a) { 
        Set(a.ptr); 
        return *this; 
    } 
    // access 
    TUserObj* operator->() const { 
        return ptr; 
    } 
    operator TUserObj*() const { 
        return ptr; 
    } 
    TUserObj* Get() const { 
        return ptr; 
    } 
    IObjectBase* GetBarePtr() const {
        return CastToObjectBase(ptr); 
    } 
    int operator&(IBinSaver& f); 
};
////////////////////////////////////////////////////////////////////////////////////////////////////
template <class T> 
inline bool IsValid(T* p) { 
    return p != nullptr && !CastToObjectBase(p)->IsRefInvalid();
} 
template <class T, class TRef> 
inline bool IsValid(const TPtrBase<T, TRef>& p) { 
    return p.Get() && !p.GetBarePtr()->IsRefInvalid(); 
} 
////////////////////////////////////////////////////////////////////////////////////////////////////
#define BASIC_PTR_DECLARE(TPtrName, TRef)        \ 
    template <class T>                           \ 
    class TPtrName: public TPtrBase<T, TRef> {   \ 
        using CBase = TPtrBase<T, TRef>;         \ 
                                                 \ 
    public:                                      \ 
        using CDestType = T;                     \ 
        TPtrName() {                             \ 
        }                                        \ 
        TPtrName(T* _ptr)                        \ 
            : CBase(_ptr)                        \ 
        {                                        \ 
        }                                        \ 
        TPtrName(const TPtrName& a)              \ 
            : CBase(a)                           \ 
        {                                        \ 
        }                                        \ 
        TPtrName& operator=(T* _ptr) {           \ 
            this->Set(_ptr);                     \ 
            return *this;                        \ 
        }                                        \ 
        TPtrName& operator=(const TPtrName& a) { \ 
            this->SetObject(a.Get());            \ 
            return *this;                        \ 
        }                                        \ 
        int operator&(IBinSaver& f) {            \ 
            return (*(CBase*)this) & (f);        \ 
        }                                        \ 
    }; 
 
BASIC_PTR_DECLARE(TPtr, IObjectBase::TRef)
BASIC_PTR_DECLARE(TObj, IObjectBase::TRefO)
BASIC_PTR_DECLARE(TMObj, IObjectBase::TRefM)
// misuse guard
template <class T> 
inline bool IsValid(TObj<T>* p) { 
    return p->YouHaveMadeMistake(); 
} 
template <class T> 
inline bool IsValid(TPtr<T>* p) { 
    return p->YouHaveMadeMistake(); 
} 
template <class T> 
inline bool IsValid(TMObj<T>* p) { 
    return p->YouHaveMadeMistake(); 
} 
////////////////////////////////////////////////////////////////////////////////////////////////////
// assumes base class is IObjectBase
template <class T> 
class TDynamicCast { 
    T* ptr; 
 
public:
    template <class TT> 
    TDynamicCast(TT* _ptr) { 
        ptr = dynamic_cast<T*>(CastToObjectBase(_ptr)); 
    } 
    template <class TT> 
    TDynamicCast(const TT* _ptr) { 
        ptr = dynamic_cast<T*>(CastToObjectBase(const_cast<TT*>(_ptr))); 
    } 
    template <class T1, class T2> 
    TDynamicCast(const TPtrBase<T1, T2>& _ptr) { 
        ptr = dynamic_cast<T*>(_ptr.GetBarePtr()); 
    } 
    operator T*() const { 
        return ptr; 
    } 
    T* operator->() const { 
        return ptr; 
    } 
    T* Get() const { 
        return ptr; 
    } 
};
template <class T>
inline bool IsValid(const TDynamicCast<T>& p) { 
    return IsValid(p.Get()); 
}