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#pragma once
/// This code should not be used directly unless you really understand what you do.
/// If you need threads, use thread pool functionality in <util/thread/factory.h>
/// @see SystemThreadFactory()
#include <util/generic/ptr.h>
#include <util/generic/string.h>
#include "defaults.h"
#include "progname.h"
bool SetHighestThreadPriority();
bool SetLowestThreadPriority();
class TThread {
template <typename Callable>
struct TCallableParams;
struct TPrivateCtor {};
public:
using TThreadProc = void* (*)(void*);
using TId = size_t;
struct TParams {
TThreadProc Proc;
void* Data;
size_t StackSize;
void* StackPointer;
// See comments for `SetCurrentThreadName`
TString Name = GetProgramName();
inline TParams()
: Proc(nullptr)
, Data(nullptr)
, StackSize(0)
, StackPointer(nullptr)
{
}
inline TParams(TThreadProc proc, void* data)
: Proc(proc)
, Data(data)
, StackSize(0)
, StackPointer(nullptr)
{
}
inline TParams(TThreadProc proc, void* data, size_t stackSize)
: Proc(proc)
, Data(data)
, StackSize(stackSize)
, StackPointer(nullptr)
{
}
inline TParams& SetName(const TString& name) noexcept {
Name = name;
return *this;
}
inline TParams& SetStackSize(size_t size) noexcept {
StackSize = size;
return *this;
}
inline TParams& SetStackPointer(void* ptr) noexcept {
StackPointer = ptr;
return *this;
}
};
TThread(const TParams& params);
TThread(TThreadProc threadProc, void* param);
template <typename Callable>
TThread(Callable&& callable)
: TThread(TPrivateCtor{},
MakeHolder<TCallableParams<Callable>>(std::forward<Callable>(callable)))
{
}
TThread(TParams&& params)
: TThread((const TParams&)params)
{
}
TThread(TParams& params)
: TThread((const TParams&)params)
{
}
~TThread();
void Start();
void* Join();
void Detach();
bool Running() const noexcept;
TId Id() const noexcept;
static TId ImpossibleThreadId() noexcept;
static TId CurrentThreadId() noexcept;
/*
* Returns numeric thread id, as visible in e. g. htop.
* Consider using this value for logging.
*/
static TId CurrentThreadNumericId() noexcept;
// NOTE: Content of `name` will be copied.
//
// NOTE: On Linux thread name is limited to 15 symbols which is probably the smallest one among
// all platforms. If you provide a name longer than 15 symbols it will be cut. So if you expect
// `CurrentThreadName` to return the same name as `name` make sure it's not longer than 15
// symbols.
static void SetCurrentThreadName(const char* name);
// NOTE: Will return empty string where CanGetCurrentThreadName() returns false.
static TString CurrentThreadName();
// NOTE: Depends on a platform version.
// Will return true for Darwin, Linux or fresh Windows 10.
static bool CanGetCurrentThreadName();
private:
struct TCallableBase {
virtual ~TCallableBase() = default;
virtual void run() = 0;
static void* ThreadWorker(void* arg) {
static_cast<TCallableBase*>(arg)->run();
return nullptr;
}
};
template <typename Callable>
struct TCallableParams: public TCallableBase {
TCallableParams(Callable&& callable)
: Callable_(std::forward<Callable>(callable))
{
}
Callable Callable_;
void run() override {
Callable_();
}
};
TThread(TPrivateCtor, THolder<TCallableBase> callable);
private:
class TImpl;
THolder<TImpl> Impl_;
};
class ISimpleThread: public TThread {
public:
ISimpleThread(size_t stackSize = 0);
virtual ~ISimpleThread() = default;
virtual void* ThreadProc() = 0;
};
struct TCurrentThreadLimits {
TCurrentThreadLimits() noexcept;
const void* StackBegin;
size_t StackLength;
};
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