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#pragma once

/// This code should not be used directly unless you really understand what you do.
/// If you need threads, use thread pool functionality in <util/thread/factory.h>
/// @see SystemThreadFactory()

#include <util/generic/ptr.h>
#include <util/generic/string.h>
 
#include "defaults.h"
#include "progname.h"

bool SetHighestThreadPriority();

class TThread { 
    template <typename Callable>
    struct TCallableParams;
    struct TPrivateCtor {};

public: 
    using TThreadProc = void* (*)(void*);
    using TId = size_t;
 
    struct TParams { 
        TThreadProc Proc; 
        void* Data; 
        size_t StackSize; 
        void* StackPointer; 
        // See comments for `SetCurrentThreadName`
        TString Name = GetProgramName();

        inline TParams() 
            : Proc(nullptr)
            , Data(nullptr)
            , StackSize(0) 
            , StackPointer(nullptr) 
        { 
        } 

        inline TParams(TThreadProc proc, void* data) 
            : Proc(proc) 
            , Data(data) 
            , StackSize(0) 
            , StackPointer(nullptr) 
        { 
        } 
 
        inline TParams(TThreadProc proc, void* data, size_t stackSize) 
            : Proc(proc) 
            , Data(data) 
            , StackSize(stackSize) 
            , StackPointer(nullptr) 
        { 
        } 
 
        inline TParams& SetName(const TString& name) noexcept {
            Name = name; 
 
            return *this; 
        } 
 
        inline TParams& SetStackSize(size_t size) noexcept {
            StackSize = size; 
 
            return *this; 
        } 
 
        inline TParams& SetStackPointer(void* ptr) noexcept {
            StackPointer = ptr; 
 
            return *this; 
        } 
    }; 

    TThread(const TParams& params); 
    TThread(TThreadProc threadProc, void* param); 
 
    template <typename Callable>
    TThread(Callable&& callable)
        : TThread(TPrivateCtor{},
                  MakeHolder<TCallableParams<Callable>>(std::forward<Callable>(callable))) 
    { 
    }

    TThread(TParams&& params)
        : TThread((const TParams&)params)
    {
    }

    TThread(TParams& params)
        : TThread((const TParams&)params)
    {
    }

    ~TThread();
 
    void Start(); 
 
    void* Join(); 
    void Detach(); 
    bool Running() const noexcept;
    TId Id() const noexcept;
 
    static TId ImpossibleThreadId() noexcept;
    static TId CurrentThreadId() noexcept;

    /*
     * Returns numeric thread id, as visible in e. g. htop.
     * Consider using this value for logging.
     */
    static TId CurrentThreadNumericId() noexcept;

    // NOTE: Content of `name` will be copied.
    //
    // NOTE: On Linux thread name is limited to 15 symbols which is probably the smallest one among
    // all platforms. If you provide a name longer than 15 symbols it will be cut. So if you expect
    // `CurrentThreadName` to return the same name as `name` make sure it's not longer than 15
    // symbols.
    static void SetCurrentThreadName(const char* name);
 
    // NOTE: Will return empty string where CanGetCurrentThreadName() returns false.
    static TString CurrentThreadName();

    // NOTE: Depends on a platform version.
    // Will return true for Darwin, Linux or fresh Windows 10.
    static bool CanGetCurrentThreadName();

private: 
    struct TCallableBase {
        virtual ~TCallableBase() = default;
        virtual void run() = 0;

        static void* ThreadWorker(void* arg) {
            static_cast<TCallableBase*>(arg)->run();
            return nullptr;
        }
    };

    template <typename Callable>
    struct TCallableParams: public TCallableBase {
        TCallableParams(Callable&& callable)
            : Callable_(std::forward<Callable>(callable))
        {
        }

        Callable Callable_;

        void run() override {
            Callable_();
        }
    };

    TThread(TPrivateCtor, THolder<TCallableBase> callable);

private:
    class TImpl;
    THolder<TImpl> Impl_; 
};

class ISimpleThread: public TThread {
public: 
    ISimpleThread(size_t stackSize = 0);

    virtual ~ISimpleThread() = default;

    virtual void* ThreadProc() = 0;
};
 
struct TCurrentThreadLimits { 
    TCurrentThreadLimits() noexcept; 
 
    const void* StackBegin; 
    size_t StackLength; 
};