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#include "hex.h"
#include "output.h"
#include <util/string/hex.h>
void HexEncode(const void* in, size_t len, IOutputStream& out) {
static const size_t NUM_OF_BYTES = 32;
char buffer[NUM_OF_BYTES * 2];
auto current = static_cast<const char*>(in);
for (size_t take = 0; len; current += take, len -= take) {
take = Min(NUM_OF_BYTES, len);
HexEncode(current, take, buffer);
out.Write(buffer, take * 2);
}
}
void HexDecode(const void* in, size_t len, IOutputStream& out) {
Y_ENSURE(!(len & 1), TStringBuf("Odd buffer length passed to HexDecode"));
static const size_t NUM_OF_BYTES = 32;
char buffer[NUM_OF_BYTES];
auto current = static_cast<const char*>(in);
for (size_t take = 0; len; current += take, len -= take) {
take = Min(NUM_OF_BYTES * 2, len);
HexDecode(current, take, buffer);
out.Write(buffer, take / 2);
}
}
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