blob: c2775ec3f02a02f054566edff104756e2ba3d927 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
#include "random.h"
#include "entropy.h"
#include "mersenne.h"
#include <util/system/getpid.h>
#include <util/thread/singleton.h>
#include <util/stream/multi.h>
#include <util/stream/mem.h>
#include <util/digest/numeric.h>
namespace {
struct TProcStream {
ui32 Extra;
TMemoryInput MI;
TMultiInput TI;
static inline ui32 ExtraData() noexcept {
ui32 data;
EntropyPool().LoadOrFail(&data, sizeof(data));
return IntHash(data ^ GetPID());
}
inline TProcStream() noexcept
: Extra(ExtraData())
, MI(&Extra, sizeof(Extra))
, TI(&MI, &EntropyPool())
{
}
inline IInputStream& S() noexcept {
return TI;
}
};
template <class T>
struct TRndGen: public TMersenne<T> {
inline TRndGen()
: TMersenne<T>(TProcStream().S())
{
}
inline TRndGen(T seed)
: TMersenne<T>(seed)
{
}
};
template <class T>
static inline TRndGen<T>* GetRndGen() {
return FastTlsSingletonWithPriority<TRndGen<T>, 2>();
}
template <unsigned N>
struct TToRealTypeBySize {
using TResult = ui32;
};
template <>
struct TToRealTypeBySize<8> {
using TResult = ui64;
};
template <class T>
struct TToRealType {
using TResult = typename TToRealTypeBySize<sizeof(T)>::TResult;
};
} // namespace
#define DEF_RND(TY) \
template <> \
TY RandomNumber<TY>() { \
return GetRndGen<TToRealType<TY>::TResult>()->GenRand(); \
} \
\
template <> \
TY RandomNumber<TY>(TY n) { \
return GetRndGen<TToRealType<TY>::TResult>()->Uniform(n); \
}
DEF_RND(char)
DEF_RND(unsigned char)
DEF_RND(unsigned int)
DEF_RND(unsigned long)
DEF_RND(unsigned short)
DEF_RND(unsigned long long)
#undef DEF_RND
template <>
bool RandomNumber<bool>() {
return RandomNumber<ui8>() % 2 == 0;
}
template <>
float RandomNumber<float>() {
float ret;
do {
ret = (float)GetRndGen<ui64>()->GenRandReal2();
} while (ret >= 1);
return ret;
}
template <>
double RandomNumber<double>() {
return GetRndGen<ui64>()->GenRandReal4();
}
template <>
long double RandomNumber<long double>() {
return RandomNumber<double>();
}
void ResetRandomState() {
*GetRndGen<ui32>() = TRndGen<ui32>();
*GetRndGen<ui64>() = TRndGen<ui64>();
}
void SetRandomSeed(int seed) {
*GetRndGen<ui32>() = TRndGen<ui32>(seed);
*GetRndGen<ui64>() = TRndGen<ui64>(seed);
}
|