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#pragma once 
 
#include <util/system/defaults.h> 
#include <util/system/yassert.h> 
 
namespace NPrivate { 
    constexpr double ToRandReal1(const ui32 x) noexcept {
        return x * (double)(1.0 / 4294967295.0);
    } 
 
    constexpr double ToRandReal2(const ui32 x) noexcept {
        return x * (double)(1.0 / 4294967296.0);
    } 
 
    constexpr double ToRandReal3(const ui32 x) noexcept {
        return ((double)x + 0.5) * (double)(1.0 / 4294967296.0);
    } 
 
    constexpr double ToRandReal1(const ui64 x) noexcept {
        return (x >> 11) * (double)(1.0 / 9007199254740991.0);
    } 
 
    constexpr double ToRandReal2(const ui64 x) noexcept {
        return (x >> 11) * (double)(1.0 / 9007199254740992.0);
    } 
 
    constexpr double ToRandReal3(const ui64 x) noexcept {
        return ((x >> 12) + 0.5) * (double)(1.0 / 4503599627370496.0);
    } 
 
    constexpr double ToRandReal4(const ui64 x) noexcept {
        return double(x * (double)(1.0 / 18446744073709551616.0L));
    } 
 
    template <class T> 
    static inline ui64 ToRand64(T&& rng, ui32 x) noexcept {
        return ((ui64)x) | (((ui64)rng.GenRand()) << 32); 
    } 
 
    template <class T> 
    static constexpr ui64 ToRand64(T&&, ui64 x) noexcept {
        return x; 
    } 
 
    /* 
     * return value in range [0, max) from any generator 
     */ 
    template <class T, class TRandGen> 
    static T GenUniform(T max, TRandGen&& gen) { 
        Y_VERIFY(max > 0, "Invalid random number range [0, 0)");
 
        const T randmax = gen.RandMax() - gen.RandMax() % max; 
        T rand; 
 
        while ((rand = gen.GenRand()) >= randmax) { 
            /* no-op */ 
        } 
 
        return rand % max; 
    } 
} 
 
template <class TRandType, class T> 
struct TCommonRNG { 
    using TResult = TRandType; 
    using result_type = TRandType;
 
    inline T& Engine() noexcept {
        return static_cast<T&>(*this); 
    } 
 
    static constexpr TResult _Min = TResult(0); 
    static constexpr TResult _Max = TResult(-1); 
 
    static constexpr TResult RandMax() noexcept {
        return _Max; 
    } 
 
    static constexpr TResult RandMin() noexcept {
        return _Min; 
    } 
 
    /* generates uniformly distributed random number on [0, t) interval */ 
    inline TResult Uniform(TResult t) noexcept {
        return ::NPrivate::GenUniform(t, Engine()); 
    } 
 
    /* generates uniformly distributed random number on [f, t) interval */ 
    inline TResult Uniform(TResult f, TResult t) noexcept {
        return f + Uniform(t - f); 
    } 
 
    /* generates 64-bit random number for current(may be 32 bit) rng */ 
    inline ui64 GenRand64() noexcept {
        return ::NPrivate::ToRand64(Engine(), Engine().GenRand()); 
    } 
 
    /* generates a random number on [0, 1]-real-interval */ 
    inline double GenRandReal1() noexcept {
        return ::NPrivate::ToRandReal1(Engine().GenRand()); 
    } 
 
    /* generates a random number on [0, 1)-real-interval */ 
    inline double GenRandReal2() noexcept {
        return ::NPrivate::ToRandReal2(Engine().GenRand()); 
    } 
 
    /* generates a random number on (0, 1)-real-interval */ 
    inline double GenRandReal3() noexcept {
        return ::NPrivate::ToRandReal3(Engine().GenRand()); 
    } 
 
    /* generates a random number on [0, 1) with 53-bit resolution */ 
    inline double GenRandReal4() noexcept {
        return ::NPrivate::ToRandReal4(Engine().GenRand64()); 
    } 
 
    //compatibility stuff 
    inline TResult operator()() noexcept {
        return Engine().GenRand(); 
    } 
 
    static constexpr TResult max() noexcept {
        return T::RandMax(); 
    } 
 
    static constexpr TResult min() noexcept {
        return T::RandMin(); 
    } 
};