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#pragma once
#include "segmented_string_pool.h"
/**
This is a partially implemented allocator class that uses segmented_pool
as its allocatior base.
In fact, segpool_alloc can only allocate, it can't deallocate. Therefore,
it should be used with add-only containers that are just clear()'ed in the
end of their life cycle.
External segmented_pool object must be cleared explicitly after all
containers use it in their allocator are cleared.
Single segmented_pool object may be used for several containers.
Use segpool_alloc_vt as allocator template parameter for container.
Example:
using TSomething = THashMap<A, B, hash<A>, TEqualTo<A>, segpool_alloc_vt>;
...
TSomething something;
something.GetNodeAllocator().pool = &alloc_pool;
Some containers may provide no way to access their allocator. In that case,
if you want to use them with segpool_alloc_vt, you should first either
hack them, or fix segpool_alloc so that it would create ref-counted
segmented_pool object on it's own
! Only tested with THashMap
*/
template <class _Tp>
struct segpool_alloc {
using pool_type = segmented_pool<char>;
pool_type* pool;
using pointer = _Tp*;
using const_pointer = const _Tp*;
using reference = _Tp&;
using const_reference = const _Tp&;
using size_type = size_t;
using difference_type = ptrdiff_t;
using value_type = _Tp;
#ifndef NDEBUG
ui64 pool_count, malloc_count, pool_free_count, malloc_free_count;
#endif
segpool_alloc()
: pool(nullptr)
{
Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
}
segpool_alloc(pool_type* p)
: pool(p)
{
Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
}
segpool_alloc(const segpool_alloc& a)
: pool(a.pool)
{
Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
}
template <class _Tp1>
segpool_alloc(const segpool_alloc<_Tp1>& a)
: pool(a.pool)
{
Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
}
_Tp* allocate(size_t __n) {
if (!pool) {
_Tp* data = (_Tp*)malloc(__n * sizeof(_Tp));
Y_IF_DEBUG(if (data) malloc_count++);
return data;
}
_Tp* data = (_Tp*)pool->append(nullptr, __n * sizeof(_Tp));
Y_IF_DEBUG(pool_count++);
return data;
}
void deallocate(pointer __p, size_t /*__n*/) {
if (!pool) {
Y_IF_DEBUG(malloc_free_count++);
free(__p);
} else {
Y_IF_DEBUG(pool_free_count++);
;
}
}
~segpool_alloc() {
//assert(pool_count == pool_free_count && malloc_count == malloc_free_count); <- uncomment when swap() problem is solved
//printf("in ~segpool_alloc: size = %u, pool_count = %" PRId64 ", malloc_count = %" PRId64 ", pool_free_count = %" PRId64 ", malloc_free_count = %" PRId64 "\n",
// sizeof(_Tp), pool_count, malloc_count, pool_free_count, malloc_free_count);
//fflush(stdout);
}
template <class _Tp1>
struct rebind {
using other = segpool_alloc<_Tp1>;
};
size_type max_size() const {
return size_type(-1) / sizeof(_Tp);
}
void construct(pointer __p, const _Tp& __val) {
new (__p) _Tp(__val);
}
void destroy(pointer __p) {
(void)__p; /* Make MSVC happy. */
__p->~_Tp();
}
};
template <class _Tp>
inline bool operator==(const segpool_alloc<_Tp>& a1, const segpool_alloc<_Tp>& a2) {
return a1.pool == a2.pool;
}
template <class _Tp>
inline bool operator!=(const segpool_alloc<_Tp>& a1, const segpool_alloc<_Tp>& a2) {
return a1.pool != a2.pool;
}
// Any type since it is supposed to be rebound anyway.
using segpool_alloc_vt = segpool_alloc<int>;
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