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#pragma once
 
#include "segmented_string_pool.h"
 
/** 
  This is a partially implemented allocator class that uses segmented_pool 
  as its allocatior base. 
  In fact, segpool_alloc can only allocate, it can't deallocate. Therefore, 
  it should be used with add-only containers that are just clear()'ed in the 
  end of their life cycle. 
 
  External segmented_pool object must be cleared explicitly after all 
  containers use it in their allocator are cleared. 
  Single segmented_pool object may be used for several containers. 
 
  Use segpool_alloc_vt as allocator template parameter for container. 
  Example: 
  using TSomething = THashMap<A, B, hash<A>, TEqualTo<A>, segpool_alloc_vt>;
  ... 
  TSomething something; 
  something.GetNodeAllocator().pool = &alloc_pool; 
 
  Some containers may provide no way to access their allocator. In that case, 
  if you want to use them with segpool_alloc_vt, you should first either 
  hack them, or fix segpool_alloc so that it would create ref-counted 
  segmented_pool object on it's own 
 
  ! Only tested with THashMap
*/ 
 
template <class _Tp> 
struct segpool_alloc { 
    using pool_type = segmented_pool<char>;
    pool_type* pool;
    using pointer = _Tp*;
    using const_pointer = const _Tp*;
    using reference = _Tp&;
    using const_reference = const _Tp&;
    using size_type = size_t;
    using difference_type = ptrdiff_t;
    using value_type = _Tp;
#ifndef NDEBUG 
    ui64 pool_count, malloc_count, pool_free_count, malloc_free_count; 
#endif 
    segpool_alloc()
        : pool(nullptr)
    {
        Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
    } 
    segpool_alloc(pool_type* p)
        : pool(p)
    {
        Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
    }
    segpool_alloc(const segpool_alloc& a) 
        : pool(a.pool)
    {
        Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
    } 
    template <class _Tp1> 
    segpool_alloc(const segpool_alloc<_Tp1>& a) 
        : pool(a.pool)
    {
        Y_IF_DEBUG(pool_count = malloc_count = pool_free_count = malloc_free_count = 0);
    }
    _Tp* allocate(size_t __n) {
        if (!pool) { 
            _Tp* data = (_Tp*)malloc(__n * sizeof(_Tp)); 
            Y_IF_DEBUG(if (data) malloc_count++);
            return data; 
        } 
        _Tp* data = (_Tp*)pool->append(nullptr, __n * sizeof(_Tp));
        Y_IF_DEBUG(pool_count++);
        return data; 
    } 
    void deallocate(pointer __p, size_t /*__n*/) { 
        if (!pool) { 
            Y_IF_DEBUG(malloc_free_count++);
            free(__p); 
        } else {
            Y_IF_DEBUG(pool_free_count++);
            ;
        }
    } 
    ~segpool_alloc() { 
        //assert(pool_count == pool_free_count && malloc_count == malloc_free_count); <- uncomment when swap() problem is solved
        //printf("in ~segpool_alloc: size = %u, pool_count = %" PRId64 ", malloc_count = %" PRId64 ", pool_free_count = %" PRId64 ", malloc_free_count = %" PRId64 "\n",
        //        sizeof(_Tp), pool_count, malloc_count, pool_free_count, malloc_free_count); 
        //fflush(stdout);
    } 
    template <class _Tp1>
    struct rebind {
        using other = segpool_alloc<_Tp1>;
    }; 
    size_type max_size() const { 
        return size_type(-1) / sizeof(_Tp); 
    } 
    void construct(pointer __p, const _Tp& __val) {
        new (__p) _Tp(__val);
    }
    void destroy(pointer __p) {
        (void)__p; /* Make MSVC happy. */
        __p->~_Tp();
    }
}; 

template <class _Tp> 
inline bool operator==(const segpool_alloc<_Tp>& a1, const segpool_alloc<_Tp>& a2) {
    return a1.pool == a2.pool;
} 
 
template <class _Tp> 
inline bool operator!=(const segpool_alloc<_Tp>& a1, const segpool_alloc<_Tp>& a2) {
    return a1.pool != a2.pool;
} 
 
// Any type since it is supposed to be rebound anyway.
using segpool_alloc_vt = segpool_alloc<int>;