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#pragma once
#include "fwd.h"
#include "deque.h"
#include "vector.h"
#include "utility.h"
#include <util/str_stl.h>
#include <queue>
template <class T, class S>
class TQueue: public std::queue<T, S> {
using TBase = std::queue<T, S>;
public:
using TBase::TBase;
inline explicit operator bool() const noexcept {
return !this->empty();
}
inline void clear() {
this->c.clear();
}
inline S& Container() Y_LIFETIME_BOUND {
return this->c;
}
inline const S& Container() const Y_LIFETIME_BOUND {
return this->c;
}
};
template <class T, class S, class C>
class TPriorityQueue: public std::priority_queue<T, S, C> {
using TBase = std::priority_queue<T, S, C>;
public:
using TBase::TBase;
inline explicit operator bool() const noexcept {
return !this->empty();
}
inline void clear() {
this->c.clear();
}
inline T PopValue() {
Y_ASSERT(!this->empty());
auto& container = this->c;
std::pop_heap(container.begin(), container.end(), this->comp);
T value = std::move(container.back());
container.pop_back();
return value;
}
inline S& Container() Y_LIFETIME_BOUND {
return this->c;
}
inline const S& Container() const Y_LIFETIME_BOUND {
return this->c;
}
};
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