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#include "object_counter.h"
#include <library/cpp/testing/unittest/registar.h>
Y_UNIT_TEST_SUITE(ObjectsCounter) {
struct TObject: public TObjectCounter<TObject> {
};
Y_UNIT_TEST(Test1) {
TObject obj;
TVector<TObject> objects;
for (ui32 i = 0; i < 100; ++i) {
objects.push_back(obj);
}
UNIT_ASSERT_EQUAL(TObjectCounter<TObject>::ObjectCount(), 101);
}
Y_UNIT_TEST(TestEq) {
TObject obj;
{
TObject obj1 = obj;
UNIT_ASSERT_EQUAL(TObjectCounter<TObject>::ObjectCount(), 2);
}
UNIT_ASSERT_EQUAL(TObjectCounter<TObject>::ObjectCount(), 1);
}
Y_UNIT_TEST(TestMove) {
TObject obj;
UNIT_ASSERT_EQUAL(TObjectCounter<TObject>::ObjectCount(), 1);
{
TObject obj1 = std::move(obj);
UNIT_ASSERT_EQUAL(TObjectCounter<TObject>::ObjectCount(), 2);
}
UNIT_ASSERT_EQUAL(TObjectCounter<TObject>::ObjectCount(), 1);
}
} // Y_UNIT_TEST_SUITE(ObjectsCounter)
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