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#pragma once
/*
Simple almost-wait-free unordered queue for low contention operations.
It's wait-free for producers.
Hanging producer can hide some items from consumer.
*/
#include <util/system/types.h>
namespace NThreading {
struct TIntrusiveNode {
TIntrusiveNode* Next;
};
class TMPSCIntrusiveUnordered {
public:
static constexpr ui32 NUMBER_OF_TRIES_FOR_CAS = 3;
void Push(TIntrusiveNode* node) noexcept;
TIntrusiveNode* PopMany() noexcept;
TIntrusiveNode* Pop() noexcept;
void Push(void* node) noexcept {
Push(reinterpret_cast<TIntrusiveNode*>(node));
}
private:
TIntrusiveNode* HeadForCaS = nullptr;
TIntrusiveNode* HeadForSwap = nullptr;
TIntrusiveNode* NotReadyChain = nullptr;
TIntrusiveNode* PopOneQueue = nullptr;
};
}
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