1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
#pragma once
#include <iterator>
#include <util/datetime/base.h>
#include <library/cpp/deprecated/atomic/atomic.h>
#include <util/system/defaults.h>
#include <util/system/event.h>
#include <util/system/guard.h>
#include <util/system/mutex.h>
#include <util/generic/list.h>
#include <util/generic/vector.h>
#include <util/generic/noncopyable.h>
class TMuxEvent: public TNonCopyable {
friend inline int WaitForAnyEvent(TMuxEvent** array, const int size, TDuration timeout);
public:
enum ResetMode {
rManual,
// TODO: rAuto is not supported yet
};
TMuxEvent(ResetMode rmode = rManual) {
Y_UNUSED(rmode);
}
~TMuxEvent() {
Y_ABORT_UNLESS(WaitList.empty(), "");
}
// TODO: potentially unsafe, but currently I can't add "virtual" to TSystemEvent methods
operator TSystemEvent&() {
return MyEvent;
}
operator const TSystemEvent&() const {
return MyEvent;
}
bool WaitD(TInstant deadLine) noexcept {
return MyEvent.WaitD(deadLine);
}
// for rManual it's OK to ignore WaitList
void Reset() noexcept {
TGuard<TMutex> lock(WaitListLock);
MyEvent.Reset(); // TODO: do we actually need to be locked here?
}
void Signal() noexcept {
TGuard<TMutex> lock(WaitListLock);
for (auto& i : WaitList) {
i->Signal();
}
MyEvent.Signal(); // TODO: do we actually need to be locked here?
}
// same as in TSystemEvent
inline bool WaitT(TDuration timeOut) noexcept {
return WaitD(timeOut.ToDeadLine());
}
inline void WaitI() noexcept {
WaitD(TInstant::Max());
}
inline bool Wait(ui32 timer) noexcept {
return WaitT(TDuration::MilliSeconds(timer));
}
inline bool Wait() noexcept {
WaitI();
return true;
}
private:
TSystemEvent MyEvent;
TMutex WaitListLock;
TList<TSystemEvent*> WaitList;
};
///////////////////////////////////////////////////////////////////////////////
inline int WaitForAnyEvent(TMuxEvent** array, const int size, const TDuration timeout = TDuration::Max()) {
TVector<TList<TSystemEvent*>::iterator> listIters;
listIters.reserve(size);
int result = -1;
TSystemEvent e;
for (int i = 0; i != size; ++i) {
TMuxEvent& me = *array[i];
TGuard<TMutex> lock(me.WaitListLock);
if (me.MyEvent.Wait(0)) {
result = i;
break;
}
listIters.push_back(me.WaitList.insert(me.WaitList.end(), &e));
}
const bool timedOut = result == -1 && !e.WaitT(timeout);
for (int i = 0; i != size; ++i) {
TMuxEvent& me = *array[i];
TGuard<TMutex> lock(me.WaitListLock);
if (i < listIters.ysize()) {
me.WaitList.erase(listIters[i]);
}
if (!timedOut && result == -1 && me.MyEvent.Wait(0)) { // always returns first signalled event
result = i;
}
}
Y_ASSERT(timedOut == (result == -1));
return result;
}
///////////////////////////////////////////////////////////////////////////////
// TODO: rewrite via template<class TIter...>
inline int WaitForAnyEvent(TMuxEvent& e0, const TDuration timeout = TDuration::Max()) {
TMuxEvent* array[] = {&e0};
return WaitForAnyEvent(array, Y_ARRAY_SIZE(array), timeout);
}
inline int WaitForAnyEvent(TMuxEvent& e0, TMuxEvent& e1, const TDuration timeout = TDuration::Max()) {
TMuxEvent* array[] = {&e0, &e1};
return WaitForAnyEvent(array, Y_ARRAY_SIZE(array), timeout);
}
inline int WaitForAnyEvent(TMuxEvent& e0, TMuxEvent& e1, TMuxEvent& e2, const TDuration timeout = TDuration::Max()) {
TMuxEvent* array[] = {&e0, &e1, &e2};
return WaitForAnyEvent(array, Y_ARRAY_SIZE(array), timeout);
}
|