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#pragma once
#include <util/generic/string.h>
#include <util/generic/vector.h>
#include <util/system/env.h>
#include <utility>
namespace NTesting {
// @brief Assigns new values to the given environment variables and restores old values upon destruction.
// @note if there was no env variable with given name, it will be set to empty string upon destruction IGNIETFERRO-1486
struct TScopedEnvironment {
TScopedEnvironment(const TString& name, const TString& value)
: PreviousState{1, {name, ::GetEnv(name)}}
{
::SetEnv(name, value);
}
TScopedEnvironment(const TVector<std::pair<TString, TString>>& vars)
: PreviousState(Reserve(vars.size()))
{
for (const auto& [k, v] : vars) {
PreviousState.emplace_back(k, ::GetEnv(k));
::SetEnv(k, v);
}
}
~TScopedEnvironment() {
for (const auto& [k, v] : PreviousState) {
::SetEnv(k, v);
}
}
TScopedEnvironment(const TScopedEnvironment&) = delete;
TScopedEnvironment& operator=(const TScopedEnvironment&) = delete;
private:
TVector<std::pair<TString, TString>> PreviousState;
};
}
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