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#include "random_provider.h"
#include <util/random/mersenne.h>
#include <util/random/random.h>
#include <util/system/unaligned_mem.h>
namespace {
void SetV4(TGUID& g) {
g.dw[1] &= 0x0fffffff;
g.dw[1] |= 0x40000000;
g.dw[2] &= 0xffffff3f;
g.dw[2] |= 0x00000080;
}
}
class TDefaultRandomProvider: public IRandomProvider {
public:
ui64 GenRand() noexcept override {
return RandomNumber<ui64>();
}
TGUID GenGuid() noexcept override {
TGUID ret;
CreateGuid(&ret);
return ret;
}
TGUID GenUuid4() noexcept override {
TGUID ret;
WriteUnaligned<ui64>(ret.dw, RandomNumber<ui64>());
WriteUnaligned<ui64>(ret.dw + 2, RandomNumber<ui64>());
SetV4(ret);
return ret;
}
};
class TDeterministicRandomProvider: public IRandomProvider {
public:
TDeterministicRandomProvider(ui64 seed)
: Gen(seed)
{
}
ui64 GenRand() noexcept override {
return Gen.GenRand();
}
TGUID GenGuid() noexcept override {
TGUID ret;
WriteUnaligned<ui64>(ret.dw, Gen.GenRand());
ret.dw[2] = (ui32)Gen.GenRand();
ret.dw[3] = ++GuidCount;
return ret;
}
TGUID GenUuid4() noexcept override {
TGUID ret;
WriteUnaligned<ui64>(ret.dw, Gen.GenRand());
WriteUnaligned<ui64>(ret.dw + 2, Gen.GenRand());
SetV4(ret);
return ret;
}
private:
TMersenne<ui64> Gen;
ui32 GuidCount = 0;
};
TIntrusivePtr<IRandomProvider> CreateDefaultRandomProvider() {
return TIntrusivePtr<IRandomProvider>(new TDefaultRandomProvider());
}
TIntrusivePtr<IRandomProvider> CreateDeterministicRandomProvider(ui64 seed) {
return TIntrusivePtr<IRandomProvider>(new TDeterministicRandomProvider(seed));
}
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