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#pragma once

#include "connection.h"
#include "local_tasks.h"
#include "remote_client_session.h"
#include "remote_connection.h"

#include <util/generic/object_counter.h>

namespace NBus { 
    namespace NPrivate { 
        class TRemoteClientConnection: public TRemoteConnection, public TBusClientConnection { 
            friend class TRemoteConnection; 
            friend struct TBusSessionImpl; 
            friend class TRemoteClientSession; 

        private: 
            TObjectCounter<TRemoteClientConnection> ObjectCounter; 

            TSyncAckMessages AckMessages; 

            TLocalTasks TimeToTimeoutMessages; 

            IBusClientHandler* const ClientHandler; 

        public: 
            TRemoteClientConnection(TRemoteClientSessionPtr session, ui64 id, TNetAddr addr); 

            inline TRemoteClientSession* GetSession(); 

            SOCKET CreateSocket(const TNetAddr& addr); 

            void TryConnect() override; 

            void HandleEvent(SOCKET socket, void* cookie) override; 

            TBusMessage* PopAck(TBusKey id); 

            void WriterFillStatus() override; 

            void ClearOutgoingQueue(TMessagesPtrs& result, bool reconnect) override; 

            void BeforeTryWrite() override; 

            void ProcessReplyQueue(); 

            void MessageSent(TArrayRef<TBusMessagePtrAndHeader> messages) override; 

            void TimeoutMessages(); 

            void ScheduleTimeoutMessages(); 

            void ReaderProcessMessageUnknownVersion(TArrayRef<const char> dataRef) override; 

            EMessageStatus SendMessage(TBusMessage* pMes, bool wait) override; 

            EMessageStatus SendMessageOneWay(TBusMessage* pMes, bool wait) override; 

            EMessageStatus SendMessageImpl(TBusMessage*, bool wait, bool oneWay); 

            void OpenConnection() override; 
        }; 

    } 
}