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#pragma once
#include "connection.h"
#include "local_tasks.h"
#include "remote_client_session.h"
#include "remote_connection.h"
#include <util/generic/object_counter.h>
namespace NBus {
namespace NPrivate {
class TRemoteClientConnection: public TRemoteConnection, public TBusClientConnection {
friend class TRemoteConnection;
friend struct TBusSessionImpl;
friend class TRemoteClientSession;
private:
TObjectCounter<TRemoteClientConnection> ObjectCounter;
TSyncAckMessages AckMessages;
TLocalTasks TimeToTimeoutMessages;
IBusClientHandler* const ClientHandler;
public:
TRemoteClientConnection(TRemoteClientSessionPtr session, ui64 id, TNetAddr addr);
inline TRemoteClientSession* GetSession();
SOCKET CreateSocket(const TNetAddr& addr);
void TryConnect() override;
void HandleEvent(SOCKET socket, void* cookie) override;
TBusMessage* PopAck(TBusKey id);
void WriterFillStatus() override;
void ClearOutgoingQueue(TMessagesPtrs& result, bool reconnect) override;
void BeforeTryWrite() override;
void ProcessReplyQueue();
void MessageSent(TArrayRef<TBusMessagePtrAndHeader> messages) override;
void TimeoutMessages();
void ScheduleTimeoutMessages();
void ReaderProcessMessageUnknownVersion(TArrayRef<const char> dataRef) override;
EMessageStatus SendMessage(TBusMessage* pMes, bool wait) override;
EMessageStatus SendMessageOneWay(TBusMessage* pMes, bool wait) override;
EMessageStatus SendMessageImpl(TBusMessage*, bool wait, bool oneWay);
void OpenConnection() override;
};
}
}
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