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#pragma once
#include "sleep.h"
#include "spawn.h"
#include <library/cpp/messagebus/actor/executor.h>
#include <util/generic/ptr.h>
namespace NRainCheck {
struct IEnv {
virtual ::NActor::TExecutor* GetExecutor() = 0;
virtual ~IEnv() {
}
};
template <typename TSelf>
struct TEnvTemplate: public IEnv {
template <typename TTask, typename TParam>
TIntrusivePtr<typename TTask::TTaskRunner> SpawnTask(TParam param) {
return ::NRainCheck::SpawnTask<TTask, TSelf>((TSelf*)this, param);
}
};
template <typename TSelf>
struct TSimpleEnvTemplate: public TEnvTemplate<TSelf> {
::NActor::TExecutorPtr Executor;
TSleepService SleepService;
TSimpleEnvTemplate(unsigned threadCount = 0)
: Executor(new ::NActor::TExecutor(threadCount != 0 ? threadCount : 4))
{
}
::NActor::TExecutor* GetExecutor() override {
return Executor.Get();
}
};
struct TSimpleEnv: public TSimpleEnvTemplate<TSimpleEnv> {
TSimpleEnv(unsigned threadCount = 0)
: TSimpleEnvTemplate<TSimpleEnv>(threadCount)
{
}
};
}
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