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#include "local_flags.h"
#include <util/stream/str.h>
#include <util/string/printf.h>
using namespace NBus;
using namespace NBus::NPrivate;
TString NBus::NPrivate::LocalFlagSetToString(ui32 flags0) {
if (flags0 == 0) {
return "0";
}
ui32 flags = flags0;
TStringStream ss;
#define P(name, value, ...) \
do \
if (flags & value) { \
if (!ss.Str().empty()) { \
ss << "|"; \
} \
ss << #name; \
flags &= ~name; \
} \
while (false);
MESSAGE_LOCAL_FLAGS_MAP(P)
if (flags != 0) {
return Sprintf("0x%x", unsigned(flags0));
}
return ss.Str();
}
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