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#pragma once

#include "ring_buffer_with_spin_lock.h"

#include <util/generic/array_ref.h>
#include <util/generic/vector.h>
#include <util/system/condvar.h>
#include <util/system/event.h>
#include <util/system/mutex.h>
#include <util/system/thread.h>
#include <util/thread/lfqueue.h>

namespace NActor {
    namespace NPrivate { 
        struct TExecutorHistory { 
            struct THistoryRecord { 
                ui32 MaxQueueSize; 
            }; 
            TVector<THistoryRecord> HistoryRecords; 
            ui64 LastHistoryRecordSecond; 

            ui64 FirstHistoryRecordSecond() const { 
                return LastHistoryRecordSecond - HistoryRecords.size() + 1; 
            } 
        }; 

        struct TExecutorStatus { 
            size_t WorkQueueSize = 0; 
            TExecutorHistory History; 
            TString Status; 
        };
    } 

    class IWorkItem { 
    public: 
        virtual ~IWorkItem() { 
        }
        virtual void DoWork(/* must release this */) = 0; 
    };

    struct TExecutorWorker; 

    class TExecutor: public TAtomicRefCount<TExecutor> { 
        friend struct TExecutorWorker; 

    public: 
        struct TConfig { 
            size_t WorkerCount; 
            const char* Name; 

            TConfig() 
                : WorkerCount(1) 
                , Name() 
            { 
            } 
        }; 

    private: 
        struct TImpl; 
        THolder<TImpl> Impl; 

        const TConfig Config; 

        TAtomic ExitWorkers; 

        TVector<TAutoPtr<TExecutorWorker>> WorkerThreads; 

        TRingBufferWithSpinLock<IWorkItem*> WorkItems; 

        TMutex WorkMutex; 
        TCondVar WorkAvailable; 

    public: 
        explicit TExecutor(size_t workerCount); 
        TExecutor(const TConfig& config); 
        ~TExecutor(); 

        void Stop(); 

        void EnqueueWork(TArrayRef<IWorkItem* const> w); 

        size_t GetWorkQueueSize() const; 
        TString GetStatus() const; 
        TString GetStatusSingleLine() const; 
        NPrivate::TExecutorStatus GetStatusRecordInternal() const; 

        bool IsInExecutorThread() const; 

    private: 
        void Init(); 

        TAutoPtr<IWorkItem> DequeueWork(); 

        void ProcessWorkQueueHere(); 

        inline void RunWorkItem(TAutoPtr<IWorkItem>); 

        void RunWorker(); 

        ui32 GetMaxQueueSizeAndClear() const; 
    }; 

    using TExecutorPtr = TIntrusivePtr<TExecutor>; 

}