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#pragma once
#include "log.h"
#include "backend.h"
#include "priority.h"
#define YSYSLOG(priority, ...) SysLogInstance().AddLog((priority), __VA_ARGS__)
#define YSYSLOGINIT_FLAGS(ident, facility, flags) \
struct TLogIniter { \
TLogIniter() { \
SysLogInstance().ResetBackend(THolder<TLogBackend>( \
(ident) ? (TLogBackend*)(new TSysLogBackend((ident), (facility), (flags))) : (TLogBackend*)(new TNullLogBackend())));\
} \
} Y_CAT(loginit, __LINE__);
#define YSYSLOGINIT(ident, facility) YSYSLOGINIT_FLAGS((ident), (facility), 0)
class TSysLogBackend: public TLogBackend {
public:
enum EFacility {
TSYSLOG_LOCAL0 = 0,
TSYSLOG_LOCAL1 = 1,
TSYSLOG_LOCAL2 = 2,
TSYSLOG_LOCAL3 = 3,
TSYSLOG_LOCAL4 = 4,
TSYSLOG_LOCAL5 = 5,
TSYSLOG_LOCAL6 = 6,
TSYSLOG_LOCAL7 = 7
};
enum EFlags {
LogPerror = 1,
LogCons = 2
};
TSysLogBackend(const char* ident, EFacility facility, int flags = 0);
~TSysLogBackend() override;
void WriteData(const TLogRecord& rec) override;
void ReopenLog() override;
virtual TString GetIdent() const {
return Ident;
}
virtual EFacility GetFacility() const {
return Facility;
}
virtual int GetFlags() const {
return Flags;
}
protected:
int ELogPriority2SyslogPriority(ELogPriority priority);
TString Ident;
EFacility Facility;
int Flags;
};
/*
* return system-wide logger instance
* better do not use in real programs(instead of robot, of course)
*/
TLog& SysLogInstance();
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