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#pragma once

#include <library/cpp/accurate_accumulate/accurate_accumulate.h>

#include <util/ysaveload.h>

// accurately computes (w_1 * x_1 + w_2 * x_2 + ... + w_n * x_n) / (w_1 + w_2 + ... + w_n)
class TMeanCalculator {
private:
    double Mean = 0.;
    TKahanAccumulator<double> SumWeights;

public:
    Y_SAVELOAD_DEFINE(Mean, SumWeights);

    void Multiply(const double value);
    void Add(const double value, const double weight = 1.);
    void Remove(const double value, const double weight = 1.);
    double GetMean() const;
    double GetSumWeights() const;
    void Reset(); 

    bool operator<(const TMeanCalculator& other) const {
        return Mean < other.Mean;
    }

    bool operator>(const TMeanCalculator& other) const {
        return Mean > other.Mean;
    }
};

// accurately computes (w_1 * x_1 * y_1 + w_2 * x_2 * y_2 + ... + w_n * x_n * y_n) / (w_1 + w_2 + ... + w_n)
class TCovariationCalculator {
private:
    double Covariation = 0.;

    double FirstValueMean = 0.;
    double SecondValueMean = 0.;

    TKahanAccumulator<double> SumWeights;

public:
    Y_SAVELOAD_DEFINE(Covariation, FirstValueMean, SecondValueMean, SumWeights);

    void Add(const double firstValue, const double secondValue, const double weight = 1.);
    void Remove(const double firstValue, const double secondValue, const double weight = 1.);

    double GetFirstValueMean() const;
    double GetSecondValueMean() const;

    double GetCovariation() const;

    double GetSumWeights() const;
 
    void Reset(); 
};

// accurately computes (w_1 * x_1 * x_1 + w_2 * x_2 * x_2 + ... + w_n * x_n * x_n) / (w_1 + w_2 + ... + w_n)
class TDeviationCalculator {
private:
    double Deviation = 0.;
    TMeanCalculator MeanCalculator;

public:
    Y_SAVELOAD_DEFINE(Deviation, MeanCalculator);

    void Add(const double value, const double weight = 1.);
    void Remove(const double value, const double weight = 1.);

    double GetMean() const;
    double GetDeviation() const;
    double GetStdDev() const;

    double GetSumWeights() const;
 
    void Reset(); 
};