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  | 
#pragma once
#include <library/cpp/containers/stack_vector/stack_vec.h>
#include <library/cpp/cache/cache.h>
#include <util/generic/noncopyable.h>
#include <util/generic/ptr.h>
#include <util/stream/output.h>
namespace NAllocProfiler {
struct TStats {
    intptr_t Allocs = 0;
    intptr_t Frees = 0;
    intptr_t CurrentSize = 0;
    void Clear()
    {
        Allocs = 0;
        Frees = 0;
        CurrentSize = 0;
    }
    void Alloc(size_t size)
    {
        AtomicIncrement(Allocs);
        AtomicAdd(CurrentSize, size);
    }
    void Free(size_t size)
    {
        AtomicIncrement(Frees);
        AtomicSub(CurrentSize, size);
    }
};
struct TAllocationInfo {
    int Tag;
    TStats Stats;
    TStackVec<void*, 64> Stack;
    void Clear() {
        Tag = 0;
        Stats.Clear();
        Stack.clear();
    }
};
class IAllocationStatsDumper {
public:
    virtual ~IAllocationStatsDumper() = default;
    // Total stats
    virtual void DumpTotal(const TStats& total) = 0;
    // Stats for individual stack
    virtual void DumpEntry(const TAllocationInfo& allocInfo) = 0;
    // App-specific tag printer
    virtual TString FormatTag(int tag);
    // Size printer (e.g. "10KB", "100MB", "over 9000")
    virtual TString FormatSize(intptr_t sz);
};
// Default implementation
class TAllocationStatsDumper: public IAllocationStatsDumper {
public:
    explicit TAllocationStatsDumper(IOutputStream& out);
    void DumpTotal(const TStats& total) override;
    void DumpEntry(const TAllocationInfo& allocInfo) override;
private:
    void FormatBackTrace(void* const* stack, size_t sz);
private:
    struct TSymbol {
        const void* Address;
        TString Name;
    };
    size_t PrintedCount;
    IOutputStream& Out;
    TLFUCache<void*, TSymbol> SymbolCache;
};
////////////////////////////////////////////////////////////////////////////////
class TAllocationStackCollector: private TNonCopyable {
private:
    class TImpl;
    THolder<TImpl> Impl;
public:
    TAllocationStackCollector();
    ~TAllocationStackCollector();
    int Alloc(void** stack, size_t frameCount, int tag, size_t size);
    void Free(int stackId, size_t size);
    void Clear();
    void Dump(int count, IAllocationStatsDumper& out) const;
};
}   // namespace NAllocProfiler
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