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#include "logger.h"
namespace NGrpc {
namespace {
static_assert(
ui16(TLOG_EMERG) == ui16(NActors::NLog::PRI_EMERG) &&
ui16(TLOG_DEBUG) == ui16(NActors::NLog::PRI_DEBUG),
"log levels in the library/log and library/cpp/actors don't match");
class TActorSystemLogger final: public TLogger {
public:
TActorSystemLogger(NActors::TActorSystem& as, NActors::NLog::EComponent component) noexcept
: ActorSystem_{as}
, Component_{component}
{
}
protected:
bool DoIsEnabled(ELogPriority p) const noexcept override {
const auto* settings = static_cast<::NActors::NLog::TSettings*>(ActorSystem_.LoggerSettings());
const auto priority = static_cast<::NActors::NLog::EPriority>(p);
return settings && settings->Satisfies(priority, Component_, 0);
}
void DoWrite(ELogPriority p, const char* format, va_list args) noexcept override {
Y_VERIFY_DEBUG(DoIsEnabled(p));
const auto priority = static_cast<::NActors::NLog::EPriority>(p);
::NActors::MemLogAdapter(ActorSystem_, priority, Component_, format, args);
}
private:
NActors::TActorSystem& ActorSystem_;
NActors::NLog::EComponent Component_;
};
} // namespace
TLoggerPtr CreateActorSystemLogger(NActors::TActorSystem& as, NActors::NLog::EComponent component) {
return MakeIntrusive<TActorSystemLogger>(as, component);
}
} // namespace NGrpc
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