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#pragma once
#include <util/system/defaults.h>
#include <util/system/unaligned_mem.h>
inline ui32 SuperFastHash(const void* d, size_t l) noexcept {
ui32 hash = (ui32)l;
ui32 tmp;
if (!l || !d)
return 0;
TUnalignedMemoryIterator<ui16, 4> iter(d, l);
while (!iter.AtEnd()) {
hash += (ui32)iter.Next();
tmp = ((ui32)iter.Next() << 11) ^ hash;
hash = (hash << 16) ^ tmp;
hash += hash >> 11;
}
switch (iter.Left()) {
case 3:
hash += (ui32)iter.Next();
hash ^= hash << 16;
hash ^= ((ui32)(i32) * (const i8*)iter.Last()) << 18;
hash += hash >> 11;
break;
case 2:
hash += (ui32)iter.Cur();
hash ^= hash << 11;
hash += hash >> 17;
break;
case 1:
hash += *((const i8*)iter.Last());
hash ^= hash << 10;
hash += hash >> 1;
}
/* Force "avalanching" of final 127 bits */
hash ^= hash << 3;
hash += hash >> 5;
hash ^= hash << 4;
hash += hash >> 17;
hash ^= hash << 25;
hash += hash >> 6;
return hash;
}
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