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#pragma once
#include <util/system/defaults.h>
/*
* Maps random ui64 x (in fact hash of some string) to n baskets/shards.
* Output value is id of a basket. 0 <= ConsistentHashing(x, n) < n.
* Probability of all baskets must be equal. Also, it should be consistent
* in terms, that with different n_1 < n_2 probability of
* ConsistentHashing(x, n_1) != ConsistentHashing(x, n_2) must be equal to
* (n_2 - n_1) / n_2 - the least possible with previous conditions.
* It requires O(1) memory and cpu to calculate. So, it is faster than classic
* consistent hashing algos with points on circle.
*/
size_t ConsistentHashing(ui64 x, size_t n); // Works good for n < 65536
size_t ConsistentHashing(ui64 lo, ui64 hi, size_t n); // Works good for n < 4294967296
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