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#pragma once

#include "sample.h"

#include <util/generic/bt_exception.h>
#include <util/generic/hash.h>
#include <util/generic/ptr.h>
#include <util/generic/singleton.h>

#include <util/stream/input.h>
#include <util/stream/output.h>

#include <util/string/cast.h>
#include <util/string/vector.h>
#include <util/system/tls.h>
#include <util/ysaveload.h>

namespace NCodecs {
    class TCodecException: public TWithBackTrace<yexception> {}; 

    class ICodec; 

    using TCodecPtr = TIntrusivePtr<ICodec>; 
    using TCodecConstPtr = TIntrusiveConstPtr<ICodec>; 

    struct TCodecTraits { 
        ui32 RecommendedSampleSize = 0; 
        ui16 SizeOfInputElement = 1; 
        ui8 SizeOnEncodeMultiplier = 1; 
        ui8 SizeOnEncodeAddition = 0; 
        ui8 SizeOnDecodeMultiplier = 1; 

        bool NeedsTraining = false; 
        bool PreservesPrefixGrouping = false; 
        bool Irreversible = false; 
        bool PaddingBit = 0; 
        bool AssumesStructuredInput = false; 

        size_t ApproximateSizeOnEncode(size_t sz) const { 
            return sz * SizeOnEncodeMultiplier + SizeOnEncodeAddition; 
        } 

        size_t ApproximateSizeOnDecode(size_t sz) const { 
            return sz * SizeOnDecodeMultiplier; 
        } 
    }; 

    class ICodec: public TAtomicRefCount<ICodec> { 
    protected: 
        bool Trained = false; 
        TCodecTraits MyTraits; 

    public: 
        TCodecTraits Traits() const { 
            return MyTraits; 
        } 

        // the name of the codec (or its variant) to be used in the codec registry 
        virtual TString GetName() const = 0; 

        virtual ui8 /*free bits in last byte*/ Encode(TStringBuf, TBuffer&) const = 0; 
        virtual ui8 Encode(const TBuffer& input, TBuffer& output) const {
            return Encode(TStringBuf(input.Data(), input.Data() + input.Size()), output);
        }
        virtual void Decode(TStringBuf, TBuffer&) const = 0; 
        virtual void Decode(const TBuffer& input, TBuffer& output) const {
            Decode(TStringBuf(input.Data(), input.Data() + input.Size()), output);
        }

        virtual ~ICodec() = default; 

        virtual bool AlreadyTrained() const { 
            return !Traits().NeedsTraining || Trained; 
        } 
        virtual void SetTrained(bool t) { 
            Trained = t; 
        } 

        bool TryToLearn(ISequenceReader& r) {
            Trained = DoTryToLearn(r);
            return Trained;
        }

        void Learn(ISequenceReader& r) { 
            LearnX(r, 1); 
        } 

        template <class TIter> 
        void Learn(TIter beg, TIter end) { 
            Learn(beg, end, IterToStringBuf<TIter>); 
        } 

        template <class TIter, class TGetter> 
        void Learn(TIter beg, TIter end, TGetter getter) { 
            auto sample = GetSample(beg, end, Traits().RecommendedSampleSize, getter); 
            TSimpleSequenceReader<TBuffer> reader{sample}; 
            Learn(reader); 
        } 

        static TCodecPtr GetInstance(TStringBuf name); 

        static TVector<TString> GetCodecsList(); 

        static TString GetNameSafe(TCodecPtr p); 

        static void Store(IOutputStream* out, TCodecPtr p); 
        static TCodecPtr Restore(IInputStream* in); 
        static TCodecPtr RestoreFromString(TStringBuf); 

    protected: 
        virtual void DoLearn(ISequenceReader&) = 0; 

        virtual bool DoTryToLearn(ISequenceReader& r) {
            DoLearn(r);
            return true;
        }

        // so the pipeline codec will know to adjust the sample for the subcodecs 
        virtual void DoLearnX(ISequenceReader& r, double /*sampleSizeMultiplier*/) { 
            DoLearn(r); 
        } 

        virtual void Save(IOutputStream*) const { 
        } 
        virtual void Load(IInputStream*) { 
        } 
        friend class TPipelineCodec; 

    public: 
        // so the pipeline codec will know to adjust the sample for the subcodecs 
        void LearnX(ISequenceReader& r, double sampleSizeMult) { 
            DoLearnX(r, sampleSizeMult); 
            Trained = true; 
        } 

        template <class TIter> 
        void LearnX(TIter beg, TIter end, double sampleSizeMult) { 
            auto sample = GetSample(beg, end, Traits().RecommendedSampleSize * sampleSizeMult); 
            TSimpleSequenceReader<TBuffer> reader{sample}; 
            LearnX(reader, sampleSizeMult); 
        } 
    }; 

    class TBasicTrivialCodec: public ICodec { 
    public: 
        ui8 Encode(TStringBuf in, TBuffer& out) const override { 
            out.Assign(in.data(), in.size());
            return 0; 
        } 

        void Decode(TStringBuf in, TBuffer& out) const override { 
            Encode(in, out); 
        } 

    protected: 
        void DoLearn(ISequenceReader&) override { 
        } 
    }; 

    class TTrivialCodec: public TBasicTrivialCodec { 
    public: 
        TTrivialCodec() { 
            MyTraits.PreservesPrefixGrouping = true; 
        } 

        static TStringBuf MyName() { 
            return "trivial"; 
        } 

        TString GetName() const override { 
            return ToString(MyName());
        } 
    }; 

    class TTrivialTrainableCodec: public TBasicTrivialCodec { 
    public: 
        TTrivialTrainableCodec() { 
            MyTraits.PreservesPrefixGrouping = true; 
            MyTraits.NeedsTraining = true; 
        } 

        static TStringBuf MyName() { 
            return "trivial-trainable"; 
        } 

        TString GetName() const override { 
            return ToString(MyName());
        } 
    }; 

    class TNullCodec: public ICodec { 
    public: 
        TNullCodec() { 
            MyTraits.Irreversible = true; 
            MyTraits.SizeOnDecodeMultiplier = 0; 
            MyTraits.SizeOnEncodeMultiplier = 0; 
        } 

        TString GetName() const override { 
            return "null"; 
        } 

        ui8 Encode(TStringBuf, TBuffer& out) const override { 
            out.Clear(); 
            return 0; 
        } 

        void Decode(TStringBuf, TBuffer& out) const override { 
            out.Clear(); 
        } 

    protected: 
        void DoLearn(ISequenceReader&) override { 
        } 
    }; 

    class TPipelineCodec: public ICodec { 
        typedef TVector<TCodecPtr> TPipeline; 

        TPipeline Pipeline; 
        TString MyName; 

    public: 
        explicit TPipelineCodec(TCodecPtr c0 = nullptr, TCodecPtr c1 = nullptr, TCodecPtr c2 = nullptr, TCodecPtr c3 = nullptr) { 
            MyTraits.PreservesPrefixGrouping = true; 
            AddCodec(c0); 
            AddCodec(c1); 
            AddCodec(c2); 
            AddCodec(c3); 
        } 

        TString GetName() const override { 
            return MyName; 
        } 

        ui8 Encode(TStringBuf in, TBuffer& out) const override; 
        void Decode(TStringBuf in, TBuffer& out) const override; 

    public: 
        /* 
     * Add codecs in the following order:
     * uncompressed -> codec0 | codec1 | ... | codecN -> compressed
     */
        TPipelineCodec& AddCodec(TCodecPtr codec); 

        bool AlreadyTrained() const override; 
        void SetTrained(bool t) override; 

    protected: 
        void DoLearn(ISequenceReader& in) override { 
            DoLearnX(in, 1); 
        } 

        void DoLearnX(ISequenceReader& in, double sampleSizeMult) override; 
        void Save(IOutputStream* out) const override; 
        void Load(IInputStream* in) override; 
    }; 

}