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#pragma once
#include "defs.h"
#include <util/system/types.h>
#include <type_traits>
#include <algorithm>
#include <atomic>
#include <limits>
#include <queue>
template <ui64 TIME_SLOT_COUNT, ui64 TIME_SLOT_LENGTH_NS = 131'072, typename Type = std::uint8_t>
class TThreadLoad {
public:
using TimeSlotType = Type;
private:
static constexpr auto TIME_SLOT_MAX_VALUE = std::numeric_limits<TimeSlotType>::max();
static constexpr ui64 TIME_SLOT_PART_COUNT = TIME_SLOT_MAX_VALUE + 1;
static constexpr auto TIME_SLOT_PART_LENGTH_NS = TIME_SLOT_LENGTH_NS / TIME_SLOT_PART_COUNT;
template <typename T>
static void AtomicAddBound(std::atomic<T>& val, i64 inc) {
if (inc == 0) {
return;
}
auto newVal = val.load();
auto oldVal = newVal;
do {
static constexpr auto MAX_VALUE = std::numeric_limits<T>::max();
if (oldVal >= MAX_VALUE) {
return;
}
newVal = std::min<i64>(MAX_VALUE, static_cast<i64>(oldVal) + inc);
} while (!val.compare_exchange_weak(oldVal, newVal));
}
template <typename T>
static void AtomicSubBound(std::atomic<T>& val, i64 sub) {
if (sub == 0) {
return;
}
auto newVal = val.load();
auto oldVal = newVal;
do {
if (oldVal == 0) {
return;
}
newVal = std::max<i64>(0, static_cast<i64>(oldVal) - sub);
} while (!val.compare_exchange_weak(oldVal, newVal));
}
void UpdateCompleteTimeSlots(ui64 firstSlotNumber, ui64 lastSlotNumber, TimeSlotType timeSlotValue) {
ui32 firstSlotIndex = firstSlotNumber % TIME_SLOT_COUNT;
ui32 lastSlotIndex = lastSlotNumber % TIME_SLOT_COUNT;
const ui64 firstTimeSlotsPass = firstSlotNumber / TIME_SLOT_COUNT;
const ui64 lastTimeSlotsPass = lastSlotNumber / TIME_SLOT_COUNT;
if (firstTimeSlotsPass == lastTimeSlotsPass) {
// first and last time slots are in the same pass
for (auto slotNumber = firstSlotNumber + 1; slotNumber < lastSlotNumber; ++slotNumber) {
auto slotIndex = slotNumber % TIME_SLOT_COUNT;
TimeSlots[slotIndex] = timeSlotValue;
}
} else if (firstTimeSlotsPass + 1 == lastTimeSlotsPass) {
for (auto slotIndex = (firstSlotNumber + 1) % TIME_SLOT_COUNT; firstSlotIndex < slotIndex && slotIndex < TIME_SLOT_COUNT; ++slotIndex) {
TimeSlots[slotIndex] = timeSlotValue;
}
for (auto slotIndex = 0u; slotIndex < lastSlotIndex; ++slotIndex) {
TimeSlots[slotIndex] = timeSlotValue;
}
} else {
for (auto slotIndex = 0u; slotIndex < TIME_SLOT_COUNT; ++slotIndex) {
TimeSlots[slotIndex] = timeSlotValue;
}
}
}
public:
std::atomic<ui64> LastTimeNs;
std::atomic<TimeSlotType> TimeSlots[TIME_SLOT_COUNT];
std::atomic<bool> LastRegisteredPeriodIsBusy = false;
explicit TThreadLoad(ui64 timeNs = 0) {
static_assert(std::is_unsigned<TimeSlotType>::value);
LastTimeNs = timeNs;
for (size_t i = 0; i < TIME_SLOT_COUNT; ++i) {
TimeSlots[i] = 0;
}
}
static constexpr auto GetTimeSlotCount() {
return TIME_SLOT_COUNT;
}
static constexpr auto GetTimeSlotLengthNs() {
return TIME_SLOT_LENGTH_NS;
}
static constexpr auto GetTimeSlotPartLengthNs() {
return TIME_SLOT_PART_LENGTH_NS;
}
static constexpr auto GetTimeSlotPartCount() {
return TIME_SLOT_PART_COUNT;
}
static constexpr auto GetTimeSlotMaxValue() {
return TIME_SLOT_MAX_VALUE;
}
static constexpr auto GetTimeWindowLengthNs() {
return TIME_SLOT_COUNT * TIME_SLOT_LENGTH_NS;
}
void RegisterBusyPeriod(ui64 timeNs) {
RegisterBusyPeriod<true>(timeNs, LastTimeNs.load());
}
template <bool ModifyLastTime>
void RegisterBusyPeriod(ui64 timeNs, ui64 lastTimeNs) {
LastRegisteredPeriodIsBusy = true;
if (timeNs < lastTimeNs) {
// when time goes back, mark all time slots as 'free'
for (size_t i = 0u; i < TIME_SLOT_COUNT; ++i) {
TimeSlots[i] = 0;
}
if (ModifyLastTime) {
LastTimeNs = timeNs;
}
return;
}
// lastTimeNs <= timeNs
ui64 firstSlotNumber = lastTimeNs / TIME_SLOT_LENGTH_NS;
ui32 firstSlotIndex = firstSlotNumber % TIME_SLOT_COUNT;
ui64 lastSlotNumber = timeNs / TIME_SLOT_LENGTH_NS;
ui32 lastSlotIndex = lastSlotNumber % TIME_SLOT_COUNT;
if (firstSlotNumber == lastSlotNumber) {
ui32 slotLengthNs = timeNs - lastTimeNs;
ui32 slotPartsCount = (slotLengthNs + TIME_SLOT_PART_LENGTH_NS - 1) / TIME_SLOT_PART_LENGTH_NS;
AtomicAddBound(TimeSlots[firstSlotIndex], slotPartsCount);
if (ModifyLastTime) {
LastTimeNs = timeNs;
}
return;
}
ui32 firstSlotLengthNs = TIME_SLOT_LENGTH_NS - (lastTimeNs % TIME_SLOT_LENGTH_NS);
ui32 firstSlotPartsCount = (firstSlotLengthNs + TIME_SLOT_PART_LENGTH_NS - 1) / TIME_SLOT_PART_LENGTH_NS;
ui32 lastSlotLengthNs = timeNs % TIME_SLOT_LENGTH_NS;
ui32 lastSlotPartsCount = (lastSlotLengthNs + TIME_SLOT_PART_LENGTH_NS - 1) / TIME_SLOT_PART_LENGTH_NS;
// process first time slot
AtomicAddBound(TimeSlots[firstSlotIndex], firstSlotPartsCount);
// process complete time slots
UpdateCompleteTimeSlots(firstSlotNumber, lastSlotNumber, TIME_SLOT_MAX_VALUE);
// process last time slot
AtomicAddBound(TimeSlots[lastSlotIndex], lastSlotPartsCount);
if (ModifyLastTime) {
LastTimeNs = timeNs;
}
}
void RegisterIdlePeriod(ui64 timeNs) {
LastRegisteredPeriodIsBusy = false;
ui64 lastTimeNs = LastTimeNs.load();
if (timeNs < lastTimeNs) {
// when time goes back, mark all time slots as 'busy'
for (size_t i = 0u; i < TIME_SLOT_COUNT; ++i) {
TimeSlots[i] = TIME_SLOT_MAX_VALUE;
}
LastTimeNs = timeNs;
return;
}
// lastTimeNs <= timeNs
ui64 firstSlotNumber = lastTimeNs / TIME_SLOT_LENGTH_NS;
ui32 firstSlotIndex = firstSlotNumber % TIME_SLOT_COUNT;
ui64 lastSlotNumber = timeNs / TIME_SLOT_LENGTH_NS;
ui32 lastSlotIndex = lastSlotNumber % TIME_SLOT_COUNT;
if (firstSlotNumber == lastSlotNumber) {
ui32 slotLengthNs = timeNs - lastTimeNs;
ui32 slotPartsCount = slotLengthNs / TIME_SLOT_PART_LENGTH_NS;
AtomicSubBound(TimeSlots[firstSlotIndex], slotPartsCount);
LastTimeNs = timeNs;
return;
}
ui32 firstSlotLengthNs = TIME_SLOT_LENGTH_NS - (lastTimeNs % TIME_SLOT_LENGTH_NS);
ui32 firstSlotPartsCount = (firstSlotLengthNs + TIME_SLOT_PART_LENGTH_NS - 1) / TIME_SLOT_PART_LENGTH_NS;
ui32 lastSlotLengthNs = timeNs % TIME_SLOT_LENGTH_NS;
ui32 lastSlotPartsCount = (lastSlotLengthNs + TIME_SLOT_PART_LENGTH_NS - 1) / TIME_SLOT_PART_LENGTH_NS;
// process first time slot
AtomicSubBound(TimeSlots[firstSlotIndex], firstSlotPartsCount);
// process complete time slots
UpdateCompleteTimeSlots(firstSlotNumber, lastSlotNumber, 0);
// process last time slot
AtomicSubBound(TimeSlots[lastSlotIndex], lastSlotPartsCount);
LastTimeNs = timeNs;
}
};
class TMinusOneThreadEstimator {
private:
template <typename T, int MaxSize>
class TArrayQueue {
public:
bool empty() const {
return FrontIndex == -1;
}
bool full() const {
return (RearIndex + 1) % MaxSize == FrontIndex;
}
T& front() {
return Data[FrontIndex];
}
bool push(T &&t) {
if (full()) {
return false;
}
if (FrontIndex == -1) {
FrontIndex = 0;
}
RearIndex = (RearIndex + 1) % MaxSize;
Data[RearIndex] = std::move(t);
return true;
}
bool pop() {
if (empty()) {
return false;
}
if (FrontIndex == RearIndex) {
FrontIndex = RearIndex = -1;
} else {
FrontIndex = (FrontIndex + 1) % MaxSize;
}
return true;
}
private:
int FrontIndex = -1;
int RearIndex = -1;
T Data[MaxSize];
};
public:
template <typename T>
ui64 MaxLatencyIncreaseWithOneLessCpu(T **threadLoads, ui32 threadCount, ui64 timeNs, ui64 periodNs) {
Y_ABORT_UNLESS(threadCount > 0);
struct TTimeSlotData {
typename T::TimeSlotType Load;
ui64 Index;
};
ui64 lastTimeNs = timeNs;
for (auto threadIndex = 0u; threadIndex < threadCount; ++threadIndex) {
if (threadLoads[threadIndex]->LastRegisteredPeriodIsBusy.load()) {
lastTimeNs = std::min(lastTimeNs, threadLoads[threadIndex]->LastTimeNs.load());
} else {
// make interval [lastTimeNs, timeNs] 'busy'
threadLoads[threadIndex]->template RegisterBusyPeriod<false>(timeNs, threadLoads[threadIndex]->LastTimeNs.load());
}
}
periodNs = std::min(T::GetTimeWindowLengthNs(), periodNs);
ui64 beginTimeNs = periodNs < timeNs ? timeNs - periodNs : 0;
ui64 firstSlotNumber = beginTimeNs / T::GetTimeSlotLengthNs();
ui64 lastSlotNumber = (lastTimeNs + T::GetTimeSlotLengthNs() - 1) / T::GetTimeSlotLengthNs();
ui64 maxTimeSlotShiftCount = 0u;
TArrayQueue<TTimeSlotData, T::GetTimeSlotCount()> firstThreadLoadDataQueue;
for (auto slotNumber = firstSlotNumber; slotNumber < lastSlotNumber; ++slotNumber) {
ui64 slotIndex = slotNumber % T::GetTimeSlotCount();
typename T::TimeSlotType firstThreadTimeSlotValue = threadLoads[0]->TimeSlots[slotIndex].load();
// distribute previous load of the first thread by other threads
auto foundIdleThread = false;
for (auto threadIndex = 1u; threadIndex < threadCount; ++threadIndex) {
typename T::TimeSlotType thisThreadAvailableTimeSlotLoad = threadLoads[threadIndex]->GetTimeSlotMaxValue() - threadLoads[threadIndex]->TimeSlots[slotIndex].load();
while (!firstThreadLoadDataQueue.empty() && thisThreadAvailableTimeSlotLoad > 0) {
auto& firstThreadLoadData = firstThreadLoadDataQueue.front();
auto distributedLoad = std::min(thisThreadAvailableTimeSlotLoad, firstThreadLoadData.Load);
thisThreadAvailableTimeSlotLoad -= distributedLoad;
firstThreadLoadData.Load -= distributedLoad;
if (firstThreadLoadData.Load == 0) {
auto timeSlotShiftCount = slotIndex - firstThreadLoadData.Index;
maxTimeSlotShiftCount = std::max(maxTimeSlotShiftCount, timeSlotShiftCount);
auto res = firstThreadLoadDataQueue.pop();
Y_ABORT_UNLESS(res);
}
}
if (thisThreadAvailableTimeSlotLoad == threadLoads[threadIndex]->GetTimeSlotMaxValue()) {
foundIdleThread = true;
}
}
// distribute current load of the first thread by other threads
if (firstThreadTimeSlotValue > 0) {
if (foundIdleThread) {
// The current load of the first thead can be
// moved to the idle thread so there is nothing to do
} else {
// The current load of the first thread can be later
// processed by the following time slots of other threads
auto res = firstThreadLoadDataQueue.push({firstThreadTimeSlotValue, slotIndex});
Y_ABORT_UNLESS(res);
}
}
}
if (!firstThreadLoadDataQueue.empty()) {
const auto& timeSlotData = firstThreadLoadDataQueue.front();
auto timeSlotShiftCount = T::GetTimeSlotCount() - timeSlotData.Index;
maxTimeSlotShiftCount = std::max(maxTimeSlotShiftCount, timeSlotShiftCount);
}
return maxTimeSlotShiftCount * T::GetTimeSlotLengthNs();
}
};
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