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#pragma once 
 
#include "defs.h" 
 
template <typename TDerived>
struct TNamedTupleBase { 
    friend bool operator==(const TDerived& x, const TDerived& y) {
        return x.ConvertToTuple() == y.ConvertToTuple(); 
    } 
 
    friend bool operator!=(const TDerived& x, const TDerived& y) {
        return x.ConvertToTuple() != y.ConvertToTuple(); 
    } 
 
    friend bool operator<(const TDerived& x, const TDerived& y) {
        return x.ConvertToTuple() < y.ConvertToTuple(); 
    } 
 
    friend bool operator<=(const TDerived& x, const TDerived& y) {
        return x.ConvertToTuple() <= y.ConvertToTuple(); 
    } 
 
    friend bool operator>(const TDerived& x, const TDerived& y) {
        return x.ConvertToTuple() > y.ConvertToTuple(); 
    } 
 
    friend bool operator>=(const TDerived& x, const TDerived& y) {
        return x.ConvertToTuple() >= y.ConvertToTuple(); 
    } 
};