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#pragma once
#include <library/cpp/actors/core/actor.h>
#include <library/cpp/actors/core/actorsystem.h>
#include <library/cpp/actors/core/log.h>
#include <library/cpp/actors/core/events.h>
#include <library/cpp/actors/core/executor_thread.h>
#include <library/cpp/actors/core/mailbox.h>
#include <library/cpp/actors/core/monotonic_provider.h>
#include <library/cpp/actors/util/should_continue.h>
#include <library/cpp/actors/interconnect/poller_tcp.h>
#include <library/cpp/actors/interconnect/mock/ic_mock.h>
#include <library/cpp/random_provider/random_provider.h>
#include <library/cpp/time_provider/time_provider.h>
#include <library/cpp/testing/unittest/tests_data.h>
#include <util/datetime/base.h>
#include <util/folder/tempdir.h>
#include <util/generic/deque.h>
#include <util/generic/hash.h>
#include <util/generic/noncopyable.h>
#include <util/generic/ptr.h>
#include <util/generic/queue.h>
#include <util/generic/set.h>
#include <util/generic/vector.h>
#include <util/system/defaults.h>
#include <util/system/mutex.h>
#include <util/system/condvar.h>
#include <util/system/thread.h>
#include <util/system/sanitizers.h>
#include <util/system/valgrind.h>
#include <utility>
#include <functional>
const TDuration DEFAULT_DISPATCH_TIMEOUT = NSan::PlainOrUnderSanitizer(
NValgrind::PlainOrUnderValgrind(TDuration::Seconds(60), TDuration::Seconds(120)),
TDuration::Seconds(120)
);
namespace NActors {
struct THeSingleSystemEnv { };
struct TTestActorSetupCmd { // like TActorSetupCmd, but not owning the Actor
TTestActorSetupCmd(IActor* actor, TMailboxType::EType mailboxType, ui32 poolId)
: MailboxType(mailboxType)
, PoolId(poolId)
, Actor(actor)
{
}
TTestActorSetupCmd(TActorSetupCmd cmd)
: MailboxType(cmd.MailboxType)
, PoolId(cmd.PoolId)
, Actor(cmd.Actor.release())
{
}
TMailboxType::EType MailboxType;
ui32 PoolId;
IActor* Actor;
};
struct TEventMailboxId {
TEventMailboxId()
: NodeId(0)
, Hint(0)
{
}
TEventMailboxId(ui32 nodeId, ui32 hint)
: NodeId(nodeId)
, Hint(hint)
{
}
bool operator<(const TEventMailboxId& other) const {
return (NodeId < other.NodeId) || (NodeId == other.NodeId) && (Hint < other.Hint);
}
bool operator==(const TEventMailboxId& other) const {
return (NodeId == other.NodeId) && (Hint == other.Hint);
}
struct THash {
ui64 operator()(const TEventMailboxId& mboxId) const noexcept {
return mboxId.NodeId * 31ULL + mboxId.Hint;
}
};
ui32 NodeId;
ui32 Hint;
};
struct TDispatchOptions {
struct TFinalEventCondition {
std::function<bool(IEventHandle& ev)> EventCheck;
ui32 RequiredCount;
TFinalEventCondition(ui32 eventType, ui32 requiredCount = 1)
: EventCheck([eventType](IEventHandle& ev) -> bool { return ev.GetTypeRewrite() == eventType; })
, RequiredCount(requiredCount)
{
}
TFinalEventCondition(std::function<bool(IEventHandle& ev)> eventCheck, ui32 requiredCount = 1)
: EventCheck(eventCheck)
, RequiredCount(requiredCount)
{
}
};
TVector<TFinalEventCondition> FinalEvents;
TVector<TEventMailboxId> NonEmptyMailboxes;
TVector<TEventMailboxId> OnlyMailboxes;
std::function<bool()> CustomFinalCondition;
bool Quiet = false;
};
struct TScheduledEventQueueItem {
TInstant Deadline;
TAutoPtr<IEventHandle> Event;
TAutoPtr<TSchedulerCookieHolder> Cookie;
ui64 UniqueId;
TScheduledEventQueueItem(TInstant deadline, TAutoPtr<IEventHandle> event, ISchedulerCookie* cookie)
: Deadline(deadline)
, Event(event)
, Cookie(new TSchedulerCookieHolder(cookie))
, UniqueId(++NextUniqueId)
{}
bool operator<(const TScheduledEventQueueItem& other) const {
if (Deadline < other.Deadline)
return true;
if (Deadline > other.Deadline)
return false;
return UniqueId < other.UniqueId;
}
static ui64 NextUniqueId;
};
typedef TDeque<TAutoPtr<IEventHandle>> TEventsList;
typedef TSet<TScheduledEventQueueItem> TScheduledEventsList;
class TEventMailBox : public TThrRefBase {
public:
TEventMailBox()
: InactiveUntil(TInstant::MicroSeconds(0))
#ifdef DEBUG_ORDER_EVENTS
, ExpectedReceive(0)
, NextToSend(0)
#endif
{
}
void Send(TAutoPtr<IEventHandle> ev);
bool IsEmpty() const;
TAutoPtr<IEventHandle> Pop();
void Capture(TEventsList& evList);
void PushFront(TAutoPtr<IEventHandle>& ev);
void PushFront(TEventsList& evList);
void CaptureScheduled(TScheduledEventsList& evList);
void PushScheduled(TScheduledEventsList& evList);
bool IsActive(const TInstant& currentTime) const;
void Freeze(const TInstant& deadline);
TInstant GetInactiveUntil() const;
void Schedule(const TScheduledEventQueueItem& item);
bool IsScheduledEmpty() const;
TInstant GetFirstScheduleDeadline() const;
ui64 GetSentEventCount() const;
private:
TScheduledEventsList Scheduled;
TInstant InactiveUntil;
TEventsList Sent;
#ifdef DEBUG_ORDER_EVENTS
TMap<IEventHandle*, ui64> TrackSent;
ui64 ExpectedReceive;
ui64 NextToSend;
#endif
};
typedef THashMap<TEventMailboxId, TIntrusivePtr<TEventMailBox>, TEventMailboxId::THash> TEventMailBoxList;
class TEmptyEventQueueException : public yexception {
public:
TEmptyEventQueueException() {
Append("Event queue is still empty.");
}
};
class TSchedulingLimitReachedException : public yexception {
public:
TSchedulingLimitReachedException(ui64 limit) {
TStringStream str;
str << "TestActorRuntime Processed over " << limit << " events.";
Append(str.Str());
}
};
class TTestActorRuntimeBase: public TNonCopyable {
public:
class TEdgeActor;
class TSchedulerThreadStub;
class TExecutorPoolStub;
class TTimeProvider;
class TMonotonicTimeProvider;
enum class EEventAction {
PROCESS,
DROP,
RESCHEDULE
};
typedef std::function<EEventAction(TAutoPtr<IEventHandle>& event)> TEventObserver;
typedef std::function<void(TTestActorRuntimeBase& runtime, TScheduledEventsList& scheduledEvents, TEventsList& queue)> TScheduledEventsSelector;
typedef std::function<bool(TTestActorRuntimeBase& runtime, TAutoPtr<IEventHandle>& event)> TEventFilter;
typedef std::function<bool(TTestActorRuntimeBase& runtime, TAutoPtr<IEventHandle>& event, TDuration delay, TInstant& deadline)> TScheduledEventFilter;
typedef std::function<void(TTestActorRuntimeBase& runtime, const TActorId& parentId, const TActorId& actorId)> TRegistrationObserver;
TTestActorRuntimeBase(THeSingleSystemEnv);
TTestActorRuntimeBase(ui32 nodeCount, ui32 dataCenterCount, bool UseRealThreads);
TTestActorRuntimeBase(ui32 nodeCount, ui32 dataCenterCount);
TTestActorRuntimeBase(ui32 nodeCount = 1, bool useRealThreads = false);
virtual ~TTestActorRuntimeBase();
bool IsRealThreads() const;
static EEventAction DefaultObserverFunc(TAutoPtr<IEventHandle>& event);
static void DroppingScheduledEventsSelector(TTestActorRuntimeBase& runtime, TScheduledEventsList& scheduledEvents, TEventsList& queue);
static void CollapsedTimeScheduledEventsSelector(TTestActorRuntimeBase& runtime, TScheduledEventsList& scheduledEvents, TEventsList& queue);
static bool DefaultFilterFunc(TTestActorRuntimeBase& runtime, TAutoPtr<IEventHandle>& event);
static bool NopFilterFunc(TTestActorRuntimeBase& runtime, TAutoPtr<IEventHandle>& event, TDuration delay, TInstant& deadline);
static void DefaultRegistrationObserver(TTestActorRuntimeBase& runtime, const TActorId& parentId, const TActorId& actorId);
TEventObserver SetObserverFunc(TEventObserver observerFunc);
TScheduledEventsSelector SetScheduledEventsSelectorFunc(TScheduledEventsSelector scheduledEventsSelectorFunc);
TEventFilter SetEventFilter(TEventFilter filterFunc);
TScheduledEventFilter SetScheduledEventFilter(TScheduledEventFilter filterFunc);
TRegistrationObserver SetRegistrationObserverFunc(TRegistrationObserver observerFunc);
static bool IsVerbose();
static void SetVerbose(bool verbose);
TDuration SetDispatchTimeout(TDuration timeout);
void SetDispatchedEventsLimit(ui64 limit) {
DispatchedEventsLimit = limit;
}
TDuration SetReschedulingDelay(TDuration delay);
void SetLogBackend(const TAutoPtr<TLogBackend> logBackend);
void SetLogPriority(NActors::NLog::EComponent component, NActors::NLog::EPriority priority);
TIntrusivePtr<ITimeProvider> GetTimeProvider();
TIntrusivePtr<IMonotonicTimeProvider> GetMonotonicTimeProvider();
TInstant GetCurrentTime() const;
TMonotonic GetCurrentMonotonicTime() const;
void UpdateCurrentTime(TInstant newTime);
void AdvanceCurrentTime(TDuration duration);
void AddLocalService(const TActorId& actorId, TActorSetupCmd cmd, ui32 nodeIndex = 0);
virtual void Initialize();
ui32 GetNodeId(ui32 index = 0) const;
ui32 GetNodeCount() const;
ui64 AllocateLocalId();
ui32 InterconnectPoolId() const;
TString GetTempDir();
TActorId Register(IActor* actor, ui32 nodeIndex = 0, ui32 poolId = 0,
TMailboxType::EType mailboxType = TMailboxType::Simple, ui64 revolvingCounter = 0,
const TActorId& parentid = TActorId());
TActorId Register(IActor *actor, ui32 nodeIndex, ui32 poolId, TMailboxHeader *mailbox, ui32 hint,
const TActorId& parentid = TActorId());
TActorId RegisterService(const TActorId& serviceId, const TActorId& actorId, ui32 nodeIndex = 0);
TActorId AllocateEdgeActor(ui32 nodeIndex = 0);
TEventsList CaptureEvents();
TEventsList CaptureMailboxEvents(ui32 hint, ui32 nodeId);
TScheduledEventsList CaptureScheduledEvents();
void PushFront(TAutoPtr<IEventHandle>& ev);
void PushEventsFront(TEventsList& events);
void PushMailboxEventsFront(ui32 hint, ui32 nodeId, TEventsList& events);
// doesn't dispatch events for edge actors
bool DispatchEvents(const TDispatchOptions& options = TDispatchOptions());
bool DispatchEvents(const TDispatchOptions& options, TDuration simTimeout);
bool DispatchEvents(const TDispatchOptions& options, TInstant simDeadline);
void Send(const TActorId& recipient, const TActorId& sender, TAutoPtr<IEventBase> ev, ui32 senderNodeIndex = 0, bool viaActorSystem = false);
void Send(TAutoPtr<IEventHandle> ev, ui32 senderNodeIndex = 0, bool viaActorSystem = false);
void SendAsync(TAutoPtr<IEventHandle> ev, ui32 senderNodeIndex = 0);
void Schedule(TAutoPtr<IEventHandle> ev, const TDuration& duration, ui32 nodeIndex = 0);
void ClearCounters();
ui64 GetCounter(ui32 evType) const;
TActorId GetLocalServiceId(const TActorId& serviceId, ui32 nodeIndex = 0);
void WaitForEdgeEvents(TEventFilter filter, const TSet<TActorId>& edgeFilter = {}, TDuration simTimeout = TDuration::Max());
TActorId GetInterconnectProxy(ui32 nodeIndexFrom, ui32 nodeIndexTo);
void BlockOutputForActor(const TActorId& actorId);
IActor* FindActor(const TActorId& actorId, ui32 nodeIndex = Max<ui32>()) const;
void EnableScheduleForActor(const TActorId& actorId, bool allow = true);
bool IsScheduleForActorEnabled(const TActorId& actorId) const;
TIntrusivePtr<NMonitoring::TDynamicCounters> GetDynamicCounters(ui32 nodeIndex = 0);
void SetupMonitoring();
using TEventObserverCollection = std::list<std::function<void(TAutoPtr<IEventHandle>& event)>>;
class TEventObserverHolder {
public:
TEventObserverHolder(TEventObserverCollection& list, TEventObserverCollection::iterator&& iter)
: List(list)
, Iter(iter)
{
}
~TEventObserverHolder()
{
Remove();
}
void Remove()
{
if (Iter == List.end()) {
return;
}
List.erase(Iter);
Iter = List.end();
}
private:
TEventObserverCollection& List;
TEventObserverCollection::iterator Iter;
};
template <typename TEvType>
TEventObserverHolder AddObserver(std::function<void(typename TEvType::TPtr&)> observerFunc)
{
auto baseFunc = [observerFunc](TAutoPtr<IEventHandle>& event) {
if (event && event->GetTypeRewrite() == TEvType::EventType)
observerFunc(*(reinterpret_cast<typename TEvType::TPtr*>(&event)));
};
auto iter = ObserverFuncs.insert(ObserverFuncs.end(), baseFunc);
return TEventObserverHolder(ObserverFuncs, std::move(iter));
}
TEventObserverHolder AddObserver(std::function<void(TAutoPtr<IEventHandle>&)> observerFunc)
{
auto iter = ObserverFuncs.insert(ObserverFuncs.end(), observerFunc);
return TEventObserverHolder(ObserverFuncs, std::move(iter));
}
template<typename T>
void AppendToLogSettings(NLog::EComponent minVal, NLog::EComponent maxVal, T func) {
Y_ABORT_UNLESS(!IsInitialized);
for (const auto& pair : Nodes) {
pair.second->LogSettings->Append(minVal, maxVal, func);
}
}
TIntrusivePtr<NLog::TSettings> GetLogSettings(ui32 nodeIdx)
{
return Nodes[FirstNodeId + nodeIdx]->LogSettings;
}
TActorSystem* SingleSys() const;
TActorSystem* GetAnyNodeActorSystem();
TActorSystem* GetActorSystem(ui32 nodeId);
template <typename TEvent>
TEvent* GrabEdgeEventIf(TAutoPtr<IEventHandle>& handle, std::function<bool(const TEvent&)> predicate, TDuration simTimeout = TDuration::Max()) {
handle.Destroy();
const ui32 eventType = TEvent::EventType;
WaitForEdgeEvents([&](TTestActorRuntimeBase& runtime, TAutoPtr<IEventHandle>& event) {
Y_UNUSED(runtime);
if (event->GetTypeRewrite() != eventType)
return false;
TEvent* typedEvent = event->Get<TEvent>();
if (predicate(*typedEvent)) {
handle = event;
return true;
}
return false;
}, {}, simTimeout);
if (simTimeout == TDuration::Max())
Y_ABORT_UNLESS(handle);
if (handle) {
return handle->Get<TEvent>();
} else {
return nullptr;
}
}
template<class TEvent>
typename TEvent::TPtr GrabEdgeEventIf(
const TSet<TActorId>& edgeFilter,
const std::function<bool(const typename TEvent::TPtr&)>& predicate,
TDuration simTimeout = TDuration::Max())
{
typename TEvent::TPtr handle;
const ui32 eventType = TEvent::EventType;
WaitForEdgeEvents([&](TTestActorRuntimeBase& runtime, TAutoPtr<IEventHandle>& event) {
Y_UNUSED(runtime);
if (event->GetTypeRewrite() != eventType)
return false;
typename TEvent::TPtr* typedEvent = reinterpret_cast<typename TEvent::TPtr*>(&event);
if (predicate(*typedEvent)) {
handle = *typedEvent;
return true;
}
return false;
}, edgeFilter, simTimeout);
if (simTimeout == TDuration::Max())
Y_ABORT_UNLESS(handle);
return handle;
}
template<class TEvent>
typename TEvent::TPtr GrabEdgeEventIf(
const TActorId& edgeActor,
const std::function<bool(const typename TEvent::TPtr&)>& predicate,
TDuration simTimeout = TDuration::Max())
{
TSet<TActorId> edgeFilter{edgeActor};
return GrabEdgeEventIf<TEvent>(edgeFilter, predicate, simTimeout);
}
template <typename TEvent>
TEvent* GrabEdgeEvent(TAutoPtr<IEventHandle>& handle, TDuration simTimeout = TDuration::Max()) {
std::function<bool(const TEvent&)> truth = [](const TEvent&) { return true; };
return GrabEdgeEventIf(handle, truth, simTimeout);
}
template <typename TEvent>
THolder<TEvent> GrabEdgeEvent(TDuration simTimeout = TDuration::Max()) {
TAutoPtr<IEventHandle> handle;
std::function<bool(const TEvent&)> truth = [](const TEvent&) { return true; };
GrabEdgeEventIf(handle, truth, simTimeout);
if (handle) {
return THolder<TEvent>(handle->Release<TEvent>());
}
return {};
}
template<class TEvent>
typename TEvent::TPtr GrabEdgeEvent(const TSet<TActorId>& edgeFilter, TDuration simTimeout = TDuration::Max()) {
return GrabEdgeEventIf<TEvent>(edgeFilter, [](const typename TEvent::TPtr&) { return true; }, simTimeout);
}
template<class TEvent>
typename TEvent::TPtr GrabEdgeEvent(const TActorId& edgeActor, TDuration simTimeout = TDuration::Max()) {
TSet<TActorId> edgeFilter{edgeActor};
return GrabEdgeEvent<TEvent>(edgeFilter, simTimeout);
}
// replace with std::variant<>
template <typename... TEvents>
std::tuple<TEvents*...> GrabEdgeEvents(TAutoPtr<IEventHandle>& handle, TDuration simTimeout = TDuration::Max()) {
handle.Destroy();
auto eventTypes = { TEvents::EventType... };
WaitForEdgeEvents([&](TTestActorRuntimeBase&, TAutoPtr<IEventHandle>& event) {
if (std::find(std::begin(eventTypes), std::end(eventTypes), event->GetTypeRewrite()) == std::end(eventTypes))
return false;
handle = event;
return true;
}, {}, simTimeout);
if (simTimeout == TDuration::Max())
Y_ABORT_UNLESS(handle);
if (handle) {
return std::make_tuple(handle->Type == TEvents::EventType
? handle->Get<TEvents>()
: static_cast<TEvents*>(nullptr)...);
}
return {};
}
template <typename TEvent>
TEvent* GrabEdgeEventRethrow(TAutoPtr<IEventHandle>& handle, TDuration simTimeout = TDuration::Max()) {
try {
return GrabEdgeEvent<TEvent>(handle, simTimeout);
} catch (...) {
ythrow TWithBackTrace<yexception>() << "Exception occured while waiting for " << TypeName<TEvent>() << ": " << CurrentExceptionMessage();
}
}
template<class TEvent>
typename TEvent::TPtr GrabEdgeEventRethrow(const TSet<TActorId>& edgeFilter, TDuration simTimeout = TDuration::Max()) {
try {
return GrabEdgeEvent<TEvent>(edgeFilter, simTimeout);
} catch (...) {
ythrow TWithBackTrace<yexception>() << "Exception occured while waiting for " << TypeName<TEvent>() << ": " << CurrentExceptionMessage();
}
}
template<class TEvent>
typename TEvent::TPtr GrabEdgeEventRethrow(const TActorId& edgeActor, TDuration simTimeout = TDuration::Max()) {
try {
return GrabEdgeEvent<TEvent>(edgeActor, simTimeout);
} catch (...) {
ythrow TWithBackTrace<yexception>() << "Exception occured while waiting for " << TypeName<TEvent>() << ": " << CurrentExceptionMessage();
}
}
template <typename... TEvents>
static TString TypeNames() {
static TString names[] = { TypeName<TEvents>()... };
TString result;
for (const TString& s : names) {
if (result.empty()) {
result += '<';
} else {
result += ',';
}
result += s;
}
if (!result.empty()) {
result += '>';
}
return result;
}
template <typename... TEvents>
std::tuple<TEvents*...> GrabEdgeEventsRethrow(TAutoPtr<IEventHandle>& handle, TDuration simTimeout = TDuration::Max()) {
try {
return GrabEdgeEvents<TEvents...>(handle, simTimeout);
} catch (...) {
ythrow TWithBackTrace<yexception>() << "Exception occured while waiting for " << TypeNames<TEvents...>() << ": " << CurrentExceptionMessage();
}
}
void ResetScheduledCount() {
ScheduledCount = 0;
}
void SetScheduledLimit(ui64 limit) {
ScheduledLimit = limit;
}
void SetDispatcherRandomSeed(TInstant time, ui64 iteration);
TString GetActorName(const TActorId& actorId) const;
const TVector<ui64>& GetTxAllocatorTabletIds() const { return TxAllocatorTabletIds; }
void SetTxAllocatorTabletIds(const TVector<ui64>& ids) { TxAllocatorTabletIds = ids; }
void SetUseRealInterconnect() {
UseRealInterconnect = true;
}
void SetICCommonSetupper(std::function<void(ui32, TIntrusivePtr<TInterconnectProxyCommon>)>&& icCommonSetupper) {
ICCommonSetupper = std::move(icCommonSetupper);
}
protected:
struct TNodeDataBase;
TNodeDataBase* GetRawNode(ui32 node) const {
return Nodes.at(FirstNodeId + node).Get();
}
static IExecutorPool* CreateExecutorPoolStub(TTestActorRuntimeBase* runtime, ui32 nodeIndex, TNodeDataBase* node, ui32 poolId);
virtual TIntrusivePtr<NMonitoring::TDynamicCounters> GetCountersForComponent(TIntrusivePtr<NMonitoring::TDynamicCounters> counters, const char* component) {
Y_UNUSED(counters);
Y_UNUSED(component);
// do nothing, just return the existing counters
return counters;
}
THolder<TActorSystemSetup> MakeActorSystemSetup(ui32 nodeIndex, TNodeDataBase* node);
THolder<TActorSystem> MakeActorSystem(ui32 nodeIndex, TNodeDataBase* node);
virtual void InitActorSystemSetup(TActorSystemSetup& setup) {
Y_UNUSED(setup);
}
private:
IActor* FindActor(const TActorId& actorId, TNodeDataBase* node) const;
void SendInternal(TAutoPtr<IEventHandle> ev, ui32 nodeIndex, bool viaActorSystem);
TEventMailBox& GetMailbox(ui32 nodeId, ui32 hint);
void ClearMailbox(ui32 nodeId, ui32 hint);
void HandleNonEmptyMailboxesForEachContext(TEventMailboxId mboxId);
void UpdateFinalEventsStatsForEachContext(IEventHandle& ev);
bool DispatchEventsInternal(const TDispatchOptions& options, TInstant simDeadline);
private:
ui64 ScheduledCount;
ui64 ScheduledLimit;
THolder<TTempDir> TmpDir;
const TThread::TId MainThreadId;
protected:
bool UseRealInterconnect = false;
TInterconnectMock InterconnectMock;
bool IsInitialized = false;
bool SingleSysEnv = false;
const TString ClusterUUID;
const ui32 FirstNodeId;
const ui32 NodeCount;
const ui32 DataCenterCount;
const bool UseRealThreads;
std::function<void(ui32, TIntrusivePtr<TInterconnectProxyCommon>)> ICCommonSetupper;
ui64 LocalId;
TMutex Mutex;
TCondVar MailboxesHasEvents;
TEventMailBoxList Mailboxes;
TMap<ui32, ui64> EvCounters;
ui64 DispatchCyclesCount;
ui64 DispatchedEventsCount;
ui64 DispatchedEventsLimit = 2'500'000;
TActorId CurrentRecipient;
ui64 DispatcherRandomSeed;
TIntrusivePtr<IRandomProvider> DispatcherRandomProvider;
TAutoPtr<TLogBackend> LogBackend;
bool NeedMonitoring;
TIntrusivePtr<IRandomProvider> RandomProvider;
TIntrusivePtr<ITimeProvider> TimeProvider;
TIntrusivePtr<IMonotonicTimeProvider> MonotonicTimeProvider;
protected:
struct TNodeDataBase: public TThrRefBase {
TNodeDataBase();
void Stop();
virtual ~TNodeDataBase();
virtual ui64 GetLoggerPoolId() const {
return 0;
}
template <typename T = void>
T* GetAppData() {
return static_cast<T*>(AppData0.get());
}
template <typename T = void>
const T* GetAppData() const {
return static_cast<T*>(AppData0.get());
}
TIntrusivePtr<NMonitoring::TDynamicCounters> DynamicCounters;
TIntrusivePtr<NActors::NLog::TSettings> LogSettings;
TIntrusivePtr<NInterconnect::TPollerThreads> Poller;
volatile ui64* ActorSystemTimestamp;
volatile ui64* ActorSystemMonotonic;
TVector<std::pair<TActorId, TTestActorSetupCmd>> LocalServices;
TMap<TActorId, IActor*> LocalServicesActors;
TMap<IActor*, TActorId> ActorToActorId;
THolder<TMailboxTable> MailboxTable;
std::shared_ptr<void> AppData0;
THolder<TActorSystem> ActorSystem;
THolder<IExecutorPool> SchedulerPool;
TVector<IExecutorPool*> ExecutorPools;
THolder<TExecutorThread> ExecutorThread;
};
struct INodeFactory {
virtual ~INodeFactory() = default;
virtual TIntrusivePtr<TNodeDataBase> CreateNode() = 0;
};
struct TDefaultNodeFactory final: INodeFactory {
virtual TIntrusivePtr<TNodeDataBase> CreateNode() override {
return new TNodeDataBase();
}
};
INodeFactory& GetNodeFactory() {
return *NodeFactory;
}
virtual TNodeDataBase* GetNodeById(size_t idx) {
return Nodes[idx].Get();
}
void InitNodes();
void CleanupNodes();
virtual void InitNodeImpl(TNodeDataBase*, size_t);
static bool AllowSendFrom(TNodeDataBase* node, TAutoPtr<IEventHandle>& ev);
protected:
THolder<INodeFactory> NodeFactory{new TDefaultNodeFactory};
private:
void InitNode(TNodeDataBase* node, size_t idx);
struct TDispatchContext {
const TDispatchOptions* Options;
TDispatchContext* PrevContext;
TMap<const TDispatchOptions::TFinalEventCondition*, ui32> FinalEventFrequency;
TSet<TEventMailboxId> FoundNonEmptyMailboxes;
bool FinalEventFound = false;
};
TProgramShouldContinue ShouldContinue;
TMap<ui32, TIntrusivePtr<TNodeDataBase>> Nodes;
ui64 CurrentTimestamp;
TSet<TActorId> EdgeActors;
THashMap<TEventMailboxId, TActorId, TEventMailboxId::THash> EdgeActorByMailbox;
TDuration DispatchTimeout;
TDuration ReschedulingDelay;
TEventObserver ObserverFunc;
TEventObserverCollection ObserverFuncs;
TScheduledEventsSelector ScheduledEventsSelectorFunc;
TEventFilter EventFilterFunc;
TScheduledEventFilter ScheduledEventFilterFunc;
TRegistrationObserver RegistrationObserver;
TSet<TActorId> BlockedOutput;
TSet<TActorId> ScheduleWhiteList;
THashMap<TActorId, TActorId> ScheduleWhiteListParent;
THashMap<TActorId, TString> ActorNames;
TDispatchContext* CurrentDispatchContext;
TVector<ui64> TxAllocatorTabletIds;
static ui32 NextNodeId;
};
template <typename TEvent>
TEvent* FindEvent(TEventsList& events) {
for (auto& event : events) {
if (event && event->GetTypeRewrite() == TEvent::EventType) {
return event->CastAsLocal<TEvent>();
}
}
return nullptr;
}
template <typename TEvent>
TEvent* FindEvent(TEventsList& events, const std::function<bool(const TEvent&)>& predicate) {
for (auto& event : events) {
if (event && event->GetTypeRewrite() == TEvent::EventType && predicate(*event->CastAsLocal<TEvent>())) {
return event->CastAsLocal<TEvent>();
}
}
return nullptr;
}
template <typename TEvent>
TEvent* GrabEvent(TEventsList& events, TAutoPtr<IEventHandle>& ev) {
ev.Destroy();
for (auto& event : events) {
if (event && event->GetTypeRewrite() == TEvent::EventType) {
ev = event;
return ev->CastAsLocal<TEvent>();
}
}
return nullptr;
}
template <typename TEvent>
TEvent* GrabEvent(TEventsList& events, TAutoPtr<IEventHandle>& ev,
const std::function<bool(const typename TEvent::TPtr&)>& predicate) {
ev.Destroy();
for (auto& event : events) {
if (event && event->GetTypeRewrite() == TEvent::EventType) {
if (predicate(reinterpret_cast<const typename TEvent::TPtr&>(event))) {
ev = event;
return ev->CastAsLocal<TEvent>();
}
}
}
return nullptr;
}
class IStrandingDecoratorFactory {
public:
virtual ~IStrandingDecoratorFactory() {}
virtual IActor* Wrap(const TActorId& delegatee, bool isSync, const TVector<TActorId>& additionalActors) = 0;
};
struct IReplyChecker {
virtual ~IReplyChecker() {}
virtual void OnRequest(IEventHandle *request) = 0;
virtual bool IsWaitingForMoreResponses(IEventHandle *response) = 0;
};
struct TNoneReplyChecker : IReplyChecker {
void OnRequest(IEventHandle*) override {
}
bool IsWaitingForMoreResponses(IEventHandle*) override {
return false;
}
};
using TReplyCheckerCreator = std::function<THolder<IReplyChecker>(void)>;
inline THolder<IReplyChecker> CreateNoneReplyChecker() {
return MakeHolder<TNoneReplyChecker>();
}
TAutoPtr<IStrandingDecoratorFactory> CreateStrandingDecoratorFactory(TTestActorRuntimeBase* runtime,
TReplyCheckerCreator createReplyChecker = CreateNoneReplyChecker);
extern ui64 DefaultRandomSeed;
}
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