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#include "actor_log_backend.h"
#include <library/cpp/actors/core/actorsystem.h>
#include <library/cpp/actors/core/log.h>
#include <library/cpp/logger/record.h>
namespace {
NActors::NLog::EPriority GetActorLogPriority(ELogPriority priority) {
switch (priority) {
case TLOG_EMERG:
return NActors::NLog::PRI_EMERG;
case TLOG_ALERT:
return NActors::NLog::PRI_ALERT;
case TLOG_CRIT:
return NActors::NLog::PRI_CRIT;
case TLOG_ERR:
return NActors::NLog::PRI_ERROR;
case TLOG_WARNING:
return NActors::NLog::PRI_WARN;
case TLOG_NOTICE:
return NActors::NLog::PRI_NOTICE;
case TLOG_INFO:
return NActors::NLog::PRI_INFO;
case TLOG_DEBUG:
return NActors::NLog::PRI_DEBUG;
default:
return NActors::NLog::PRI_TRACE;
}
}
}
TActorLogBackend::TActorLogBackend(NActors::TActorSystem* actorSystem, int logComponent)
: ActorSystem(actorSystem)
, LogComponent(logComponent)
{
}
void TActorLogBackend::WriteData(const TLogRecord& rec) {
LOG_LOG(*ActorSystem, GetActorLogPriority(rec.Priority), LogComponent, TString(rec.Data, rec.Len));
}
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