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#pragma once
#include <library/cpp/actors/core/actor_bootstrapped.h>
namespace NActors {
class TSlowpokeActor : public TActorBootstrapped<TSlowpokeActor> {
const TDuration Duration;
const TDuration SleepMin;
const TDuration SleepMax;
const TDuration RescheduleMin;
const TDuration RescheduleMax;
public:
static constexpr NKikimrServices::TActivity::EType ActorActivityType() {
return NKikimrServices::TActivity::INTERCONNECT_COMMON;
}
TSlowpokeActor(TDuration duration, TDuration sleepMin, TDuration sleepMax, TDuration rescheduleMin, TDuration rescheduleMax)
: Duration(duration)
, SleepMin(sleepMin)
, SleepMax(sleepMax)
, RescheduleMin(rescheduleMin)
, RescheduleMax(rescheduleMax)
{}
void Bootstrap(const TActorContext& ctx) {
Become(&TThis::StateFunc, ctx, Duration, new TEvents::TEvPoisonPill);
HandleWakeup(ctx);
}
void HandleWakeup(const TActorContext& ctx) {
Sleep(RandomDuration(SleepMin, SleepMax));
ctx.Schedule(RandomDuration(RescheduleMin, RescheduleMax), new TEvents::TEvWakeup);
}
static TDuration RandomDuration(TDuration min, TDuration max) {
return min + TDuration::FromValue(RandomNumber<ui64>(max.GetValue() - min.GetValue() + 1));
}
STRICT_STFUNC(StateFunc,
CFunc(TEvents::TSystem::PoisonPill, Die)
CFunc(TEvents::TSystem::Wakeup, HandleWakeup)
)
};
} // NActors
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