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#pragma once
#include <library/cpp/actors/core/actor.h>
namespace NInterconnect {
// load responder -- lives on every node as a service actor
NActors::IActor* CreateLoadResponderActor();
NActors::TActorId MakeLoadResponderActorId(ui32 node);
// load actor -- generates load with specific parameters
struct TLoadParams {
TString Name;
ui32 Channel;
TVector<ui32> NodeHops; // node ids for the message route
ui32 SizeMin, SizeMax; // min and max size for payloads
ui32 InFlyMax; // maximum number of in fly messages
TDuration IntervalMin, IntervalMax; // min and max intervals between sending messages
bool SoftLoad; // is the load soft?
TDuration Duration; // test duration
bool UseProtobufWithPayload; // store payload separately
};
NActors::IActor* CreateLoadActor(const TLoadParams& params);
}
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