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#pragma once
#include "interconnect.h"
#include <library/cpp/actors/protos/interconnect.pb.h>
#include <library/cpp/actors/core/event_pb.h>
#include <library/cpp/monlib/dynamic_counters/counters.h>
namespace NActors {
// resolve node info
struct TEvInterconnect::TEvResolveNode: public TEventPB<TEvInterconnect::TEvResolveNode, NActorsInterconnect::TEvResolveNode, TEvInterconnect::EvResolveNode> {
TEvResolveNode() {
}
TEvResolveNode(ui32 nodeId, TInstant deadline = TInstant::Max()) {
Record.SetNodeId(nodeId);
if (deadline != TInstant::Max()) {
Record.SetDeadline(deadline.GetValue());
}
}
};
// node info
struct TEvInterconnect::TEvNodeAddress: public TEventPB<TEvInterconnect::TEvNodeAddress, NActorsInterconnect::TEvNodeInfo, TEvInterconnect::EvNodeAddress> {
TEvNodeAddress() {
}
TEvNodeAddress(ui32 nodeId) {
Record.SetNodeId(nodeId);
}
};
// register node
struct TEvInterconnect::TEvRegisterNode: public TEventBase<TEvInterconnect::TEvRegisterNode, TEvInterconnect::EvRegisterNode> {
};
// reply on register node
struct TEvInterconnect::TEvRegisterNodeResult: public TEventBase<TEvInterconnect::TEvRegisterNodeResult, TEvInterconnect::EvRegisterNodeResult> {
};
// disconnect
struct TEvInterconnect::TEvDisconnect: public TEventLocal<TEvInterconnect::TEvDisconnect, TEvInterconnect::EvDisconnect> {
};
}
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