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#pragma once

#include <library/cpp/actors/core/events.h>
#include <library/cpp/actors/core/event_local.h>
#include <library/cpp/actors/protos/interconnect.pb.h>
#include <util/generic/deque.h>
#include <util/network/address.h>

#include "interconnect_stream.h"
#include "packet.h"
#include "types.h"

namespace NActors {
    struct TProgramInfo { 
        ui64 PID = 0; 
        ui64 StartTime = 0; 
        ui64 Serial = 0; 
    }; 

    enum class ENetwork : ui32 { 
        //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
        // local messages 
        //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 

        Start = EventSpaceBegin(TEvents::ES_INTERCONNECT_TCP), 

        SocketReadyRead = Start, 
        SocketReadyWrite, 
        SocketError, 
        Connect, 
        Disconnect, 
        IncomingConnection, 
        HandshakeAsk, 
        HandshakeAck, 
        HandshakeNak,
        HandshakeDone, 
        HandshakeFail, 
        Kick, 
        Flush, 
        NodeInfo, 
        BunchOfEventsToDestroy, 
        HandshakeRequest, 
        HandshakeReplyOK, 
        HandshakeReplyError, 
        ResolveAddress, 
        AddressInfo, 
        ResolveError, 
        HTTPStreamStatus, 
        HTTPSendContent, 
        ConnectProtocolWakeup, 
        HTTPProtocolRetry, 
        EvPollerRegister, 
        EvPollerRegisterResult,
        EvPollerReady,
        EvUpdateFromInputSession, 
        EvConfirmUpdate,
        EvSessionBufferSizeRequest, 
        EvSessionBufferSizeResponse, 
        EvProcessPingRequest,
        EvGetSecureSocket,
        EvSecureSocket,

        //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
        // nonlocal messages; their indices must be preserved in order to work properly while doing rolling update 
        //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 

        // interconnect load test message 
        EvLoadMessage = Start + 256, 
    }; 

    struct TEvSocketReadyRead: public TEventLocal<TEvSocketReadyRead, ui32(ENetwork::SocketReadyRead)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvSocketReadyRead, "Network: TEvSocketReadyRead") 
    }; 

    struct TEvSocketReadyWrite: public TEventLocal<TEvSocketReadyWrite, ui32(ENetwork::SocketReadyWrite)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvSocketReadyWrite, "Network: TEvSocketReadyWrite") 
    }; 

    struct TEvSocketError: public TEventLocal<TEvSocketError, ui32(ENetwork::SocketError)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvSocketError, ::strerror(Error)) 
        TString GetReason() const { 
            return ::strerror(Error); 
        } 
        const int Error; 
        TIntrusivePtr<NInterconnect::TStreamSocket> Socket; 

        TEvSocketError(int error, TIntrusivePtr<NInterconnect::TStreamSocket> sock) 
            : Error(error) 
            , Socket(std::move(sock)) 
        { 
        } 
    }; 

    struct TEvSocketConnect: public TEventLocal<TEvSocketConnect, ui32(ENetwork::Connect)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvSocketConnect, "Network: TEvSocketConnect") 
    }; 

    struct TEvSocketDisconnect: public TEventLocal<TEvSocketDisconnect, ui32(ENetwork::Disconnect)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvSocketDisconnect, "Network: TEvSocketDisconnect") 
        TDisconnectReason Reason;

        TEvSocketDisconnect(TDisconnectReason reason)
            : Reason(std::move(reason))
        { 
        } 
    }; 

    struct TEvHandshakeAsk: public TEventLocal<TEvHandshakeAsk, ui32(ENetwork::HandshakeAsk)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHandshakeAsk, "Network: TEvHandshakeAsk") 
        TEvHandshakeAsk(const TActorId& self,
                        const TActorId& peer,
                        ui64 counter) 
            : Self(self) 
            , Peer(peer) 
            , Counter(counter) 
        { 
        } 
        const TActorId Self;
        const TActorId Peer;
        const ui64 Counter; 
    }; 

    struct TEvHandshakeAck: public TEventLocal<TEvHandshakeAck, ui32(ENetwork::HandshakeAck)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHandshakeAck, "Network: TEvHandshakeAck") 

        TEvHandshakeAck(const TActorId& self, ui64 nextPacket, TSessionParams params)
            : Self(self) 
            , NextPacket(nextPacket) 
            , Params(std::move(params))
        {}

        const TActorId Self;
        const ui64 NextPacket; 
        const TSessionParams Params;
    }; 

    struct TEvHandshakeNak : TEventLocal<TEvHandshakeNak, ui32(ENetwork::HandshakeNak)> {
        DEFINE_SIMPLE_LOCAL_EVENT(TEvSocketReadyRead, "Network: TEvHandshakeNak")
    };

    struct TEvHandshakeRequest 
       : public TEventLocal<TEvHandshakeRequest, 
                             ui32(ENetwork::HandshakeRequest)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHandshakeRequest, 
                                  "Network: TEvHandshakeRequest") 

        NActorsInterconnect::THandshakeRequest Record; 
    }; 

    struct TEvHandshakeReplyOK 
       : public TEventLocal<TEvHandshakeReplyOK, 
                             ui32(ENetwork::HandshakeReplyOK)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHandshakeReplyOK, 
                                  "Network: TEvHandshakeReplyOK") 

        NActorsInterconnect::THandshakeReply Record; 
    }; 

    struct TEvHandshakeReplyError 
       : public TEventLocal<TEvHandshakeReplyError, 
                             ui32(ENetwork::HandshakeReplyError)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHandshakeReplyError, 
                                  "Network: TEvHandshakeReplyError") 

        TEvHandshakeReplyError(TString error) { 
            Record.SetErrorExplaination(error); 
        } 

        NActorsInterconnect::THandshakeReply Record; 
    }; 

    struct TEvIncomingConnection: public TEventLocal<TEvIncomingConnection, ui32(ENetwork::IncomingConnection)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvIncomingConnection, "Network: TEvIncomingConnection") 
        TIntrusivePtr<NInterconnect::TStreamSocket> Socket; 
        NInterconnect::TAddress Address; 

        TEvIncomingConnection(TIntrusivePtr<NInterconnect::TStreamSocket> socket, NInterconnect::TAddress address)
            : Socket(std::move(socket))
            , Address(std::move(address))
        {}
    }; 

    struct TEvHandshakeDone: public TEventLocal<TEvHandshakeDone, ui32(ENetwork::HandshakeDone)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHandshakeDone, "Network: TEvHandshakeDone") 

        TEvHandshakeDone( 
                TIntrusivePtr<NInterconnect::TStreamSocket> socket,
                const TActorId& peer,
                const TActorId& self,
                ui64 nextPacket,
                TAutoPtr<TProgramInfo>&& programInfo,
                TSessionParams params)
            : Socket(std::move(socket)) 
            , Peer(peer) 
            , Self(self) 
            , NextPacket(nextPacket) 
            , ProgramInfo(std::move(programInfo)) 
            , Params(std::move(params))
        { 
        } 

        TIntrusivePtr<NInterconnect::TStreamSocket> Socket; 
        const TActorId Peer;
        const TActorId Self;
        const ui64 NextPacket; 
        TAutoPtr<TProgramInfo> ProgramInfo; 
        const TSessionParams Params;
    }; 

    struct TEvHandshakeFail: public TEventLocal<TEvHandshakeFail, ui32(ENetwork::HandshakeFail)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHandshakeFail, "Network: TEvHandshakeFail") 

        enum EnumHandshakeFail { 
            HANDSHAKE_FAIL_TRANSIENT, 
            HANDSHAKE_FAIL_PERMANENT, 
            HANDSHAKE_FAIL_SESSION_MISMATCH, 
        }; 
 
        TEvHandshakeFail(EnumHandshakeFail temporary, TString explanation)
            : Temporary(temporary) 
            , Explanation(std::move(explanation)) 
        { 
        } 
 
        const EnumHandshakeFail Temporary; 
        const TString Explanation; 
    };

    struct TEvKick: public TEventLocal<TEvKick, ui32(ENetwork::Kick)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvKick, "Network: TEvKick") 
    }; 

    struct TEvFlush: public TEventLocal<TEvFlush, ui32(ENetwork::Flush)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvFlush, "Network: TEvFlush") 
    }; 

    struct TEvLocalNodeInfo 
       : public TEventLocal<TEvLocalNodeInfo, ui32(ENetwork::NodeInfo)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvLocalNodeInfo, "Network: TEvLocalNodeInfo") 

        ui32 NodeId; 
        NAddr::IRemoteAddrPtr Address; 
    }; 

    struct TEvBunchOfEventsToDestroy : TEventLocal<TEvBunchOfEventsToDestroy, ui32(ENetwork::BunchOfEventsToDestroy)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvBunchOfEventsToDestroy, 
                                  "Network: TEvBunchOfEventsToDestroy") 

        TEvBunchOfEventsToDestroy(TDeque<TAutoPtr<IEventBase>> events) 
            : Events(std::move(events)) 
        { 
        } 

        TDeque<TAutoPtr<IEventBase>> Events; 
    }; 

    struct TEvResolveAddress 
       : public TEventLocal<TEvResolveAddress, ui32(ENetwork::ResolveAddress)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvResolveAddress, "Network: TEvResolveAddress") 

        TString Address; 
        ui16 Port; 
    }; 

    struct TEvAddressInfo 
       : public TEventLocal<TEvAddressInfo, ui32(ENetwork::AddressInfo)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvAddressInfo, "Network: TEvAddressInfo") 

        NAddr::IRemoteAddrPtr Address; 
    }; 

    struct TEvResolveError 
       : public TEventLocal<TEvResolveError, ui32(ENetwork::ResolveError)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvResolveError, "Network: TEvResolveError") 

        TString Explain; 
    }; 

    struct TEvHTTPStreamStatus 
       : public TEventLocal<TEvHTTPStreamStatus, ui32(ENetwork::HTTPStreamStatus)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHTTPStreamStatus, 
                                  "Network: TEvHTTPStreamStatus") 
        enum EStatus { 
            READY, 
            COMPLETE, 
            ERROR, 
        }; 

        EStatus Status; 
        TString Error; 
        TString HttpHeaders; 
    };

    struct TEvHTTPSendContent 
       : public TEventLocal<TEvHTTPSendContent, ui32(ENetwork::HTTPSendContent)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHTTPSendContent, "Network: TEvHTTPSendContent") 

        const char* Data; 
        size_t Len; 
        bool Last; 
    }; 

    struct TEvConnectWakeup 
       : public TEventLocal<TEvConnectWakeup, 
                             ui32(ENetwork::ConnectProtocolWakeup)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvConnectWakeup, "Protocols: TEvConnectWakeup") 
    }; 

    struct TEvHTTPProtocolRetry 
       : public TEventLocal<TEvHTTPProtocolRetry, 
                             ui32(ENetwork::HTTPProtocolRetry)> { 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvHTTPProtocolRetry, 
                                  "Protocols: TEvHTTPProtocolRetry") 
    }; 

    struct TEvLoadMessage 
        : TEventPB<TEvLoadMessage, NActorsInterconnect::TEvLoadMessage, static_cast<ui32>(ENetwork::EvLoadMessage)> { 
        TEvLoadMessage() = default; 

        template <typename TContainer> 
        TEvLoadMessage(const TContainer& route, const TString& id, const TString* payload) {
            for (const TActorId& actorId : route) {
                auto* hop = Record.AddHops(); 
                if (actorId) {
                    ActorIdToProto(actorId, hop->MutableNextHop());
                }
            } 
            Record.SetId(id); 
            if (payload) { 
                Record.SetPayload(*payload);
            } 
        }

        template <typename TContainer>
        TEvLoadMessage(const TContainer& route, const TString& id, TRope&& payload) {
            for (const TActorId& actorId : route) {
                auto* hop = Record.AddHops();
                if (actorId) {
                    ActorIdToProto(actorId, hop->MutableNextHop());
                }
            }
            Record.SetId(id);
            AddPayload(std::move(payload));
        }
    }; 

    struct TEvUpdateFromInputSession : TEventLocal<TEvUpdateFromInputSession, static_cast<ui32>(ENetwork::EvUpdateFromInputSession)> { 
        ui64 ConfirmedByInput; // latest Confirm value from processed input packet 
        ui64 NumDataBytes; 
        TDuration Ping;

        TEvUpdateFromInputSession(ui64 confirmedByInput, ui64 numDataBytes, TDuration ping)
            : ConfirmedByInput(confirmedByInput) 
            , NumDataBytes(numDataBytes) 
            , Ping(ping)
        { 
        } 
    }; 

    struct TEvConfirmUpdate : TEventLocal<TEvConfirmUpdate, static_cast<ui32>(ENetwork::EvConfirmUpdate)>
    {};

    struct TEvSessionBufferSizeRequest : TEventLocal<TEvSessionBufferSizeRequest, static_cast<ui32>(ENetwork::EvSessionBufferSizeRequest)> { 
        //DEFINE_SIMPLE_LOCAL_EVENT(TEvSessionBufferSizeRequest, "Session: TEvSessionBufferSizeRequest") 
        DEFINE_SIMPLE_LOCAL_EVENT(TEvSessionBufferSizeRequest, "Network: TEvSessionBufferSizeRequest"); 
    }; 

    struct TEvSessionBufferSizeResponse : TEventLocal<TEvSessionBufferSizeResponse, static_cast<ui32>(ENetwork::EvSessionBufferSizeResponse)> { 
        TEvSessionBufferSizeResponse(const TActorId& sessionId, ui64 outputBufferSize)
            : SessionID(sessionId) 
            , BufferSize(outputBufferSize) 
        { 
        } 

        TActorId SessionID;
        ui64 BufferSize; 
    }; 

    struct TEvProcessPingRequest : TEventLocal<TEvProcessPingRequest, static_cast<ui32>(ENetwork::EvProcessPingRequest)> {
        const ui64 Payload;

        TEvProcessPingRequest(ui64 payload)
            : Payload(payload)
        {}
    };

    struct TEvGetSecureSocket : TEventLocal<TEvGetSecureSocket, (ui32)ENetwork::EvGetSecureSocket> {
        TIntrusivePtr<NInterconnect::TStreamSocket> Socket;

        TEvGetSecureSocket(TIntrusivePtr<NInterconnect::TStreamSocket> socket)
            : Socket(std::move(socket))
        {}
    };

    struct TEvSecureSocket : TEventLocal<TEvSecureSocket, (ui32)ENetwork::EvSecureSocket> {
        TIntrusivePtr<NInterconnect::TSecureSocket> Socket;

        TEvSecureSocket(TIntrusivePtr<NInterconnect::TSecureSocket> socket)
            : Socket(std::move(socket))
        {}
    };

}