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#include "selfping_actor.h"
#include <library/cpp/testing/unittest/registar.h>
#include <library/cpp/actors/testlib/test_runtime.h>
namespace NActors {
namespace Tests {
THolder<TTestActorRuntimeBase> CreateRuntime() {
auto runtime = MakeHolder<TTestActorRuntimeBase>();
runtime->SetScheduledEventFilter([](auto&&, auto&&, auto&&, auto&&) { return false; });
runtime->Initialize();
return runtime;
}
Y_UNIT_TEST_SUITE(TSelfPingTest) {
Y_UNIT_TEST(Basic)
{
auto runtime = CreateRuntime();
//const TActorId sender = runtime.AllocateEdgeActor();
NMonitoring::TDynamicCounters::TCounterPtr counter(new NMonitoring::TCounterForPtr());
NMonitoring::TDynamicCounters::TCounterPtr counter2(new NMonitoring::TCounterForPtr());
auto actor = CreateSelfPingActor(
TDuration::MilliSeconds(100), // sendInterval (unused in test)
counter, counter2);
UNIT_ASSERT_VALUES_EQUAL(counter->Val(), 0);
UNIT_ASSERT_VALUES_EQUAL(counter2->Val(), 0);
const TActorId actorId = runtime->Register(actor);
Y_UNUSED(actorId);
//runtime.Send(new IEventHandle(actorId, sender, new TEvSelfPing::TEvPing(0.0)));
// TODO check after events are handled
//Sleep(TDuration::Seconds(1));
//UNIT_ASSERT((intmax_t)counter->Val() >= (intmax_t)Delay.MicroSeconds());
}
}
} // namespace Tests
} // namespace NActors
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