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#pragma once
#include <library/cpp/actors/core/actor.h>
#include <library/cpp/actors/core/hfunc.h>
namespace NActors {
template <typename EventType>
struct TActorFutureCallback : TActor<TActorFutureCallback<EventType>> {
using TCallback = std::function<void(TAutoPtr<TEventHandle<EventType>>&)>;
using TBase = TActor<TActorFutureCallback<EventType>>;
TCallback Callback;
static constexpr IActor::EActivityType ActorActivityType() {
return IActor::ACTOR_FUTURE_CALLBACK;
}
TActorFutureCallback(TCallback&& callback)
: TBase(&TActorFutureCallback::StateWaitForEvent)
, Callback(std::move(callback))
{}
STRICT_STFUNC(StateWaitForEvent,
HFunc(EventType, Handle)
)
void Handle(typename EventType::TPtr ev, const TActorContext& ctx) {
Callback(ev);
TBase::Die(ctx);
}
};
} // NActors
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