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#pragma once
#include <library/cpp/actors/core/actor.h>
#include <library/cpp/actors/core/events.h>
#include <library/cpp/actors/core/event_local.h>
#include <library/cpp/monlib/dynamic_counters/counters.h>
#include <util/network/address.h>
#include <variant>
namespace NActors {
namespace NDnsResolver {
struct TEvDns {
enum EEv {
EvGetHostByName = EventSpaceBegin(TEvents::ES_DNS),
EvGetHostByNameResult,
EvGetAddr,
EvGetAddrResult,
};
/**
* TEvGetHostByName returns the result of ares_gethostbyname
*/
struct TEvGetHostByName : public TEventLocal<TEvGetHostByName, EvGetHostByName> {
TString Name;
int Family;
explicit TEvGetHostByName(TString name, int family = AF_UNSPEC)
: Name(std::move(name))
, Family(family)
{ }
};
struct TEvGetHostByNameResult : public TEventLocal<TEvGetHostByNameResult, EvGetHostByNameResult> {
TVector<struct in_addr> AddrsV4;
TVector<struct in6_addr> AddrsV6;
TString ErrorText;
int Status = 0;
};
/**
* TEvGetAddr returns a single address for a given hostname
*/
struct TEvGetAddr : public TEventLocal<TEvGetAddr, EvGetAddr> {
TString Name;
int Family;
explicit TEvGetAddr(TString name, int family = AF_UNSPEC)
: Name(std::move(name))
, Family(family)
{ }
};
struct TEvGetAddrResult : public TEventLocal<TEvGetAddrResult, EvGetAddrResult> {
// N.B. "using" here doesn't work with Visual Studio compiler
typedef struct in6_addr TIPv6Addr;
typedef struct in_addr TIPv4Addr;
std::variant<std::monostate, TIPv6Addr, TIPv4Addr> Addr;
TString ErrorText;
int Status = 0;
bool IsV6() const {
return std::holds_alternative<TIPv6Addr>(Addr);
}
bool IsV4() const {
return std::holds_alternative<TIPv4Addr>(Addr);
}
const TIPv6Addr& GetAddrV6() const {
const TIPv6Addr* p = std::get_if<TIPv6Addr>(&Addr);
Y_VERIFY(p, "Result is not an ipv6 address");
return *p;
}
const TIPv4Addr& GetAddrV4() const {
const TIPv4Addr* p = std::get_if<TIPv4Addr>(&Addr);
Y_VERIFY(p, "Result is not an ipv4 address");
return *p;
}
};
};
struct TSimpleDnsResolverOptions {
// Initial per-server timeout, grows exponentially with each retry
TDuration Timeout = TDuration::Seconds(1);
// Number of attempts per-server
int Attempts = 2;
// Optional list of custom dns servers (ip.v4[:port], ip::v6 or [ip::v6]:port format)
TVector<TString> Servers;
};
IActor* CreateSimpleDnsResolver(TSimpleDnsResolverOptions options = TSimpleDnsResolverOptions());
struct TCachingDnsResolverOptions {
// Soft expire time specifies delay before name is refreshed in background
TDuration SoftNegativeExpireTime = TDuration::Seconds(1);
TDuration SoftPositiveExpireTime = TDuration::Seconds(10);
// Hard expire time specifies delay before the last result is forgotten
TDuration HardNegativeExpireTime = TDuration::Seconds(10);
TDuration HardPositiveExpireTime = TDuration::Hours(2);
// Allow these request families
bool AllowIPv6 = true;
bool AllowIPv4 = true;
// Optional counters
NMonitoring::TDynamicCounterPtr MonCounters = nullptr;
};
IActor* CreateCachingDnsResolver(TActorId upstream, TCachingDnsResolverOptions options = TCachingDnsResolverOptions());
struct TOnDemandDnsResolverOptions
: public TSimpleDnsResolverOptions
, public TCachingDnsResolverOptions
{
};
IActor* CreateOnDemandDnsResolver(TOnDemandDnsResolverOptions options = TOnDemandDnsResolverOptions());
/**
* Returns actor id of a globally registered dns resolver
*/
inline TActorId MakeDnsResolverActorId() {
return TActorId(0, TStringBuf("dnsresolver"));
}
} // namespace NDnsResolver
} // namespace NActors
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