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#pragma once
#include "defs.h"
#include <util/system/tls.h>
namespace NActors {
class IExecutorPool;
template <typename T>
struct TWaitingStats;
struct TThreadContext {
IExecutorPool *Pool = nullptr;
ui32 CapturedActivation = 0;
ESendingType CapturedType = ESendingType::Lazy;
ESendingType SendingType = ESendingType::Common;
bool IsEnoughCpu = true;
ui32 WriteTurn = 0;
TWorkerId WorkerId;
ui16 LocalQueueSize = 0;
TWaitingStats<ui64> *WaitingStats = nullptr;
bool IsCurrentRecipientAService = false;
};
extern Y_POD_THREAD(TThreadContext*) TlsThreadContext; // in actor.cpp
}
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