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#pragma once
#include "actorsystem.h"
#include "monotonic.h"
#include "scheduler_queue.h"
#include <library/cpp/actors/util/queue_chunk.h>
#include <library/cpp/threading/future/legacy_future.h>
#include <util/generic/hash.h>
#include <util/generic/map.h>
namespace NActors {
class TBasicSchedulerThread: public ISchedulerThread {
// TODO: replace with NUMA-local threads and per-thread schedules
const TSchedulerConfig Config;
struct TMonCounters;
const THolder<TMonCounters> MonCounters;
TActorSystem* ActorSystem;
volatile ui64* CurrentTimestamp;
volatile ui64* CurrentMonotonic;
ui32 TotalReaders;
TArrayHolder<NSchedulerQueue::TReader*> Readers;
volatile bool StopFlag;
typedef TMap<ui64, TAutoPtr<NSchedulerQueue::TQueueType>> TMomentMap; // intrasecond queues
typedef THashMap<ui64, TAutoPtr<TMomentMap>> TScheduleMap; // over-second schedule
TScheduleMap ScheduleMap;
THolder<NThreading::TLegacyFuture<void, false>> MainCycle;
static const ui64 IntrasecondThreshold = 1048576; // ~second
void CycleFunc();
public:
TBasicSchedulerThread(const TSchedulerConfig& config = TSchedulerConfig());
~TBasicSchedulerThread();
void Prepare(TActorSystem* actorSystem, volatile ui64* currentTimestamp, volatile ui64* currentMonotonic) override;
void PrepareSchedules(NSchedulerQueue::TReader** readers, ui32 scheduleReadersCount) override;
void PrepareStart() override;
void Start() override;
void PrepareStop() override;
void Stop() override;
};
class TMockSchedulerThread: public ISchedulerThread {
public:
virtual ~TMockSchedulerThread() override {
}
void Prepare(TActorSystem* actorSystem, volatile ui64* currentTimestamp, volatile ui64* currentMonotonic) override {
Y_UNUSED(actorSystem);
*currentTimestamp = TInstant::Now().MicroSeconds();
*currentMonotonic = GetMonotonicMicroSeconds();
}
void PrepareSchedules(NSchedulerQueue::TReader** readers, ui32 scheduleReadersCount) override {
Y_UNUSED(readers);
Y_UNUSED(scheduleReadersCount);
}
void Start() override {
}
void PrepareStop() override {
}
void Stop() override {
}
};
ISchedulerThread* CreateSchedulerThread(const TSchedulerConfig& cfg);
}
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