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#include "monotonic.h"
#include <chrono>
namespace NActors {
namespace {
// Unfortunately time_since_epoch() is sometimes negative on wine
// Remember initial time point at program start and use offsets from that
std::chrono::steady_clock::time_point MonotonicOffset = std::chrono::steady_clock::now();
}
ui64 GetMonotonicMicroSeconds() {
auto microseconds = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - MonotonicOffset).count();
// Steady clock is supposed to never jump backwards, but it's better to be safe in case of buggy implementations
if (Y_UNLIKELY(microseconds < 0)) {
microseconds = 0;
}
// Add one so we never return zero
return microseconds + 1;
}
} // namespace NActors
template<>
void Out<NActors::TMonotonic>(
IOutputStream& o,
NActors::TMonotonic t)
{
o << t - NActors::TMonotonic::Zero();
}
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