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#pragma once
#include "actor.h"
#include "executor_thread.h"
#include <util/system/defaults.h>
#define HFunc(TEvType, HandleFunc) \
case TEvType::EventType: { \
typename TEvType::TPtr* x = reinterpret_cast<typename TEvType::TPtr*>(&ev); \
HandleFunc(*x, ctx); \
break; \
}
#define hFunc(TEvType, HandleFunc) \
case TEvType::EventType: { \
typename TEvType::TPtr* x = reinterpret_cast<typename TEvType::TPtr*>(&ev); \
HandleFunc(*x); \
break; \
}
#define HFuncTraced(TEvType, HandleFunc) \
case TEvType::EventType: { \
TRACE_EVENT_TYPE(Y_STRINGIZE(TEvType)); \
TEvType::TPtr* x = reinterpret_cast<TEvType::TPtr*>(&ev); \
HandleFunc(*x, ctx); \
break; \
}
#define hFuncTraced(TEvType, HandleFunc) \
case TEvType::EventType: { \
TRACE_EVENT_TYPE(Y_STRINGIZE(TEvType)); \
typename TEvType::TPtr* x = reinterpret_cast<typename TEvType::TPtr*>(&ev); \
HandleFunc(*x); \
break; \
}
#define HTemplFunc(TEvType, HandleFunc) \
case TEvType::EventType: { \
typename TEvType::TPtr* x = reinterpret_cast<typename TEvType::TPtr*>(&ev); \
HandleFunc(*x, ctx); \
break; \
}
#define hTemplFunc(TEvType, HandleFunc) \
case TEvType::EventType: { \
typename TEvType::TPtr* x = reinterpret_cast<typename TEvType::TPtr*>(&ev); \
HandleFunc(*x); \
break; \
}
#define SFunc(TEvType, HandleFunc) \
case TEvType::EventType: \
HandleFunc(ctx); \
break;
#define sFunc(TEvType, HandleFunc) \
case TEvType::EventType: \
HandleFunc(); \
break;
#define CFunc(TEventType, HandleFunc) \
case TEventType: \
HandleFunc(ctx); \
break;
#define cFunc(TEventType, HandleFunc) \
case TEventType: \
HandleFunc(); \
break;
#define FFunc(TEventType, HandleFunc) \
case TEventType: \
HandleFunc(ev, ctx); \
break;
#define fFunc(TEventType, HandleFunc) \
case TEventType: \
HandleFunc(ev); \
break;
#define IgnoreFunc(TEvType) \
case TEvType::EventType: \
break;
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